{
"format_version": "1.21.60",
"minecraft:block": {
"description": {
"identifier": "nxyzcio:bear_trap",
"menu_category": {
"category": "equipment",
"group": "nxyzcio:wallet"
}
},
"components": {
"minecraft:display_name": "Bear trap",
"tag:minecraft:is_pickaxe_item_destructible": {},
"minecraft:destructible_by_mining": {"seconds_to_destroy": 20},
"minecraft:selection_box": {
"origin": [-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:collision_box": {
"origin": [-8, 0, -8],
"size": [16, 8, 16]
},
"minecraft:material_instances": {
"*": {
"texture": "nxyzcio:bear_trap",
"render_method": "alpha_test",
"face_dimming": true,
"ambient_occlusion": true
}
},
"minecraft:geometry": "geometry.beartrap"//,
//"minecraft:custom_components": ["nxyzcio:trap"]
}
}
}```
#My model has gaps, why could this be?
1 messages · Page 1 of 1 (latest)
"render_method": "opaque"
I found out that where the UV model ends, the texture has these facets for some reason.
anyone?
check its uv in blockbench
I believe block models have a resolution of 0.1 pixels, so sizes like 2.65 are rounded to 2.7
i think its only for blocks tho tbh
since entitys can have all sorts including inflates with 0.001
but blocks cant
And how do i fix it, reduce uv?
And so, I was broke myself minecraft hiprock and it didn't display anything, just a black screen, and after reinstalling the game my model now has no Gaps
🫠
f...
why 😭
But if you place my block in a different place, then it's fine, but in some parts of the world if you place my block, then in some parts of the model as if to move away.
What could this be related to?
I can provide a model
Example:
I don't think the cause can be selection_box or collision_box
🤔