#Play animation
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/playanimation @e[tag=entity.anim.resize] animation.ghast.scale null 0 “0” test.resize_1
This will be far bigger than just x2 size tho, think its closer to x4 or more, tho u can reduce its size with animation.fireworks_rocket.move
Tho these are also old methods and i believe u can get even more precise nowerdays using animation.creeper.swelling with molang queries
That makes it way too big, also the head size does not change.
Again, u can stack on the animation.fireworks_rocket.move animation to decrease the size
As for the head, u can use animation.humanoid.big_head stacked several times until it matches the body
And finally, as i mentioned, u can likely use the modern method w animation.creeper.swelling to be able to do it w just one command, tho im unfamiliar w molang so i wouldnt be able to write that for u exactly