#Sliced Trees (Help)

1 messages · Page 1 of 1 (latest)

slow phoenix
#

Scatter Feature

    "format_version": "1.13.0",
    "minecraft:scatter_feature": {
        "description": {
            "identifier": "drg:dark_oak_tree_large_scatter_feature"
        },
        "places_feature": "drg:dark_oak_tree_large_weighted_feature",
        "project_input_to_floor": true,
        "iterations": 1,
        "x": {
            "distribution": "uniform",
            "extent": [
                7,
                8
            ]
        },
        "y": 0,
        "z": {
            "distribution": "uniform",
            "extent": [
                7,
                8
            ]
        }
    }
}```
#

Feature Rule

    "format_version": "1.13.0",
    "minecraft:feature_rules": {
        "description": {
            "identifier": "drg:roofed_forest_tree_medium_rule",
            "places_feature": "drg:dark_oak_trees_weighted_feature"
        },
        "conditions": {
            "placement_pass": "surface_pass",
            "minecraft:biome_filter": [
                {
                    "test": "has_biome_tag",
                    "operator": "==",
                    "value": "roofed"
                },
                {
                    "test": "has_biome_tag",
                    "operator": "==",
                    "value": "forest"
                }
            ]
        },
        "distribution": {
            "iterations": 4,
            "x": 0,
            "y": "q.heightmap(v.worldx, v.worldz)",
            "z": 0
        }
    }
}```
blissful karma
#

Features are only loading a 3x3 chunk area. The feature rule places in the corner of the middle chunk. If your scatter feature is placing them at x 8 and z 8 theres a good chance your structure is outside of that area.

slow phoenix
blissful karma
#

I mean you shouldnt set it to 16. That makes it worse.

#

What do you even have a scatter for? You can just do the same in the feature rule

#

Do you have random rotation on for your structure? That could also cause it if you get unlucky