#Large model light bug

1 messages · Page 1 of 1 (latest)

brisk pelican
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any methods to fix this light issue that occurs when a model is larger than one block?

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JSON so you can see ambient occlusion is set to false + it is not caused by face dimming

warm slate
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Normaly i turn the light dampaning to 0

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Oh my lord im stupid

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I see you did that 😅

scarlet shuttle
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AFAIK It has something to do regarding with a plane going into another block in which causes it to go dark similar to how when a entity is suffocating because of the block above it its texture flickers black or turns black.

brisk pelican
vagrant grotto
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@brisk pelican don’t use alpha test

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But you would have to make a custom block with different bones so the texture doesn’t mess up

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So if you put it to opaque the transparency will be black so make the flowers using bones and put you texture on top of that and change it to opaque see if that does owt