#playanimation overlapping
1 messages · Page 1 of 1 (latest)
If you want to play the animation A, B, and C overlapped, you can write it as follows
playanimation @p animation.A none 0 "0" a
playanimation @p animation.B none 0 "0" b
playanimation @p animation.C none 0 "0" c
As shown above, you must write down the controller, which is the last input value, so that it does not overlap one by one.
If I want to repeat a location-changing animation with no limits on the number of runs, how do I fix this?
context: same animation, repeat call
What do you mean by location-changing?
changing position
sorry, I'm using translator
The method I have in mind now is to increase the score with each run, and write the score on the controller using a function.
I'd like to know a simpler overlap method.
you can't use scoreboard in RP Molang
You'll need to use some other query like health or rotation
is there way that use molang at animation controller input?