#playanimation overlapping

1 messages · Page 1 of 1 (latest)

solemn dirge
#

What's the limit you found out?

lilac sorrel
# solemn dirge What's the limit you found out?

If you want to play the animation A, B, and C overlapped, you can write it as follows
bao_cmd_impulse_unc playanimation @p animation.A none 0 "0" a
bao_cmd_chain_unc playanimation @p animation.B none 0 "0" b
bao_cmd_chain_unc playanimation @p animation.C none 0 "0" c

#

As shown above, you must write down the controller, which is the last input value, so that it does not overlap one by one.

#

If I want to repeat a location-changing animation with no limits on the number of runs, how do I fix this?

#

context: same animation, repeat call

solemn dirge
#

What do you mean by location-changing?

lilac sorrel
#

changing position

#

sorry, I'm using translator

#

The method I have in mind now is to increase the score with each run, and write the score on the controller using a function.

#

I'd like to know a simpler overlap method.

solemn dirge
#

You'll need to use some other query like health or rotation

lilac sorrel
#

is there way that use molang at animation controller input?