I've used arrays for different geometry for the player model. When trying to render the Alex model which is the exact same structure as the Steve version( which works item animation-wise) the Alex model doesn't seem to hold the item or have a swing animation. With further testing after logging back into the world the item completely shifts to the center ignoring the bone groups present. I also had an error occur saying query.propery is missing an actor when entering the game menu. Which everything properties-wise is fine. So I would appreciate some help with this one.
#Player Model Item Animation Issues
1 messages · Page 1 of 1 (latest)
Hmph I'm still stumped on this
I've been working on custom player models myself and I was encountering a few similar issues, the geometries look alright.. I'd recommend you change either the player texture or material instead of the geometry, and have a separate render controller in the player client entity for your custom geometries (esp if the geometry roughly matches the default player geo)
Also, idk how to get the properties working yet on a player yet, a lot of people seem to use custom armour and queries for equipped tags?
I'm sorry if none of this makes sense, I'm not the best at explaining things, if there's individual points I can help with I'd be more than happy to go through them
I'm also away from my pc atm so I'm going off memory
I've found that you can use the default player geometry and make it invisible based on queries because it seems to controls item and armour rendering/positioning, then have another render controller activate at the same time on top of it (but obvs keep it visible), this might be a really rough bad way to do it, but it's what I've found works through experimentation
I've been experimenting more and more to find a solution for player models other than Steve models. I could try double geometry and part visibility, but an array for geos and textures would be so much cleaner. Only if I could get Alex model working lol. None the less I'm fine with just the Steve model for now
Looks like the model is attached to the body's bone and not the hand. Are you sure that the item is connected to the right bone, and in the right order?
Alternatively, it could be an issue with the animation controllers.
I'm positive the models were made correctly, bone groups n all. I'll definitely need to look in the animations controllers for a fix
Hey, it's best to double check especially if you used blockbench. That program tends to be pretty buggy and it deletes stuff out of nowhere, so when you revert it it can move the bone out of its assigned position.
It happens more often than you think