So over the last couple days I've been working on rewriting my vehicle physics engine, again. And this time with a focus on racing. The system uses the (admittedly still beta) input detection system from the script API, which allows me to better detect player inputs for more precise vehicle control.
I've also added drifting support for taking corners sharper than what would've otherwise been possible.
Check out this short demo video if you'd like to see it in action.
This video showcases the all new vehicle physics engine, and how it can be used to create fun gokarts for race tracks!
This is all just a tech demo at the moment. I am unsure if or when it will be released. Stay tuned & subscribe!