#big structure don't spawn

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quick lotus
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someone can help me?

lofty viper
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If its a big structure and you just have air + grass allowlist + grounded as a condition, there is just no space to place it

quick lotus
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@lofty viper I took some test settings what should I put? The castle should appear on the surface

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sry I don't know much about these things I'm trying to learn, I'm new to this "world"

lofty viper
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With big structures its really about finding the right balance. If you empty the allowlist, it will spawn but might cut into terrain which you dont want. If you remove grounded it might float. I

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I would suggest turning up the iterations/maximizing the scatter chance so you see it more often

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Then go of there by adjusting the constraints

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Also make sure to check your content log to see if you have any issues with files

kindred panther
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Try using the new jigsaw structure system

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There are still issues but that is with structures that need to be connected. Single structure works perfectly for me

shy canyon
quick lotus
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{ "format_version": "1.17.0", "minecraft:structure_template_feature": { "description": { "identifier": "test:castle1" }, "structure_name": "test:castle_1", "adjustment_radius": 8, "facing_direction": "random", "constraints": { "grounded": {}, "block_intersection": { "block_allowlist": [ ] } } } }

{ "format_version": "1.17.0", "minecraft:feature_rules": { "description": { "identifier": "test:test_castle1_feature", "places_feature": "test:castle1" }, "conditions": { "placement_pass": "first_pass" }, "distribution": { "iterations": 50, "scatter_chance": 100.0, "x": { "extent": [0, 16], "distribution": "uniform" }, "z": { "extent": [0, 16], "distribution": "uniform" }, "y": "query.heightmap(variable.worldx, variable.worldz)" } } }

i tried this settings but nothing is changed:(

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the castle is a 45x45

lofty viper
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iirc your current version means that your structrure is not allowed to overwrite any blocks