#How to make hurt detect?
1 messages · Page 1 of 1 (latest)
@river isle
import { world } from "@minecraft/server";
world.afterEvents.entityHurt.subscribe((event) => {
const { hurtEntity, damageSource } = event;
if (hurtEntity.typeId === "minecraft:player" &&
damageSource.cause === "projectile" &&
damageSource.damagingEntity.typeId === "minecraft:snowball") {
hurtEntity.runCommand("say You were hit by a snowball!");
// Add any other command you want to run
}
});
Thanks so much dude
Change if (hurt entity...typeId) to
if (hurtEntity instanceof Player)
Will better