#[RESOLVED]does a semi-invisible material exist?
1 messages · Page 1 of 1 (latest)
What do you mean? Because if you want an entity semi-transparent you can make its texture semi-transparent and then use the entity_alphablend material
its transparent but the textures are visible
like a ghost
tried that but didnt work like I want
Yes, you have to make the texture semi-transparent, if you keep the texture completly opaque, in game will not be semi-transparent
oh
I wanted to make the player semi transparent
is there a way to do that with opaque textures?
With player it's more complicated
Because you can't make the player skin semi-transparent
damn
If you want to mantain the own skin of the player. But you can set the skin to a default texture that you choose
For example you can set all player skin with a semi-trasparent steve
By default
I dont want to do that thats the problem
well ty for helping
Nothing
@balmy sand @plush dust Have you tried the charged_creeper material? It is almost what you want!
There is some flickering that we can't see in image, but i guess we could tweak it in a new custom material to fit the needs.
Here what I mean by flickering. Also the right leg seems invisible for some reason.
I found even better, the entity_beam_additive material! No more flickering and the leg is visible!
I found all the materials mentioned at https://wiki.bedrock.dev/documentation/materials.html
Flickering depends on the proximity of the model's bones, textures overlap
Anyway I never try the creeper or the entity_beam_additive material, interesting how you can always learn something new
I was thinking: what is the material of player spectator? Because the texture in spectator is semi-trasparent
the material for player spectator is player_spectator, but for some reason when I tried it the player become fully invisible.
Maybe you have to change something in player render controllers
could be cuz only spectator players can see spectator semi invisible texture
which ig its hardcoded
[RESOLVED]does a semi-invisible material exist?
Spectator material uses overlay color alpha frm RC to control its transparency. Also it only works for players
can we make it so only certain players can see the rc of other players?
You mean like a predefined list of players?
Or something mode dynamic with ingame logic?
this
i think there is for sure like spectator material
already fixed it but ty
read above a little