#[RESOLVED]does a semi-invisible material exist?

1 messages · Page 1 of 1 (latest)

balmy sand
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.

plush dust
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What do you mean? Because if you want an entity semi-transparent you can make its texture semi-transparent and then use the entity_alphablend material

balmy sand
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like a ghost

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tried that but didnt work like I want

plush dust
balmy sand
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I wanted to make the player semi transparent

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is there a way to do that with opaque textures?

plush dust
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With player it's more complicated

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Because you can't make the player skin semi-transparent

balmy sand
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damn

plush dust
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If you want to mantain the own skin of the player. But you can set the skin to a default texture that you choose

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For example you can set all player skin with a semi-trasparent steve

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By default

balmy sand
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well ty for helping

plush dust
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Nothing

white portal
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@balmy sand @plush dust Have you tried the charged_creeper material? It is almost what you want!

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There is some flickering that we can't see in image, but i guess we could tweak it in a new custom material to fit the needs.

plush dust
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Anyway I never try the creeper or the entity_beam_additive material, interesting how you can always learn something new

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I was thinking: what is the material of player spectator? Because the texture in spectator is semi-trasparent

white portal
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the material for player spectator is player_spectator, but for some reason when I tried it the player become fully invisible.

plush dust
balmy sand
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which ig its hardcoded

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[RESOLVED]does a semi-invisible material exist?

spark shoal
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Spectator material uses overlay color alpha frm RC to control its transparency. Also it only works for players

balmy sand
white portal
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You mean like a predefined list of players?

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Or something mode dynamic with ingame logic?

gusty karma
balmy sand
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read above a little