#Any way to fix this?

1 messages · Page 1 of 1 (latest)

vast helm
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I want to use /dialogue on npcs but make sure they are inaccessible to the player. They are in a ticking area, but whenever I try to open their dialogue, I get "An entity was found, but not in the receiving player <player>'s ticking range."

somber anvil
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So for the NPC the /dialogue open doesn't work if the player is not on the range. Even if the NPC is in tickingarea 😞

vast helm
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ok

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thank you

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i think i can just put my npcs for the dialogue under my map

somber anvil
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You can use structure block to save the NPC

vast helm
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?

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wdym

somber anvil
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Load the NPC when ever you wanted

vast helm
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hmm ok

somber anvil
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And if there is no player on that region kill/tp the npc

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So there is no mess with npc

vast helm
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im making something where there are shops, and in the first dialogue you can choose the category of item to buy

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so would I run the structure command on the press of a category

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and then test if an NPC is at a location

somber anvil
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So you want to make a stationary [there is only one place where you can use the NPC]

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?

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NPC dialogue only open if a player is in range to that NPC!
Is there is anything missing on that statement?

vast helm
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no there are multiple regions relatively close to each other

somber anvil
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What i mean -
Is the shop are in fixed position
Or the shop can be accessible to players anywhere in the world

vast helm
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oh

lament elbow
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I know what to do

vast helm
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fixed position

somber anvil
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Then store the NPC near to the shop!

lament elbow
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If you wanna make a wherever shop

somber anvil
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No need to use structure

lament elbow
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You need a chain a lil bigger

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1st save the npc on a structure block

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Then when you wanna open the dialogue to a player wherever first step is /place the npc structure

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Then you can use the /dialogue

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After the player closes you can kill the npc

somber anvil
vast helm
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thank you, but like he said above, the shop is fixed

lament elbow
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I know, I've said if he wants for everywhere shop

somber anvil
lament elbow
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Just hide the npc near of the shop to avoid the ticking error

somber anvil
vast helm
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yeah, i have space under my map.

lament elbow
vast helm
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and i only need 4 npcs since i have 4 buttons

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so yeah

somber anvil
lament elbow
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More complicated means better sistem

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It'd be useful anywhere