#Can you do a attachable with data?

1 messages · Page 1 of 1 (latest)

vivid scaffold
#

if so how?

#

cause this isnt working

{
    "format_version": "1.10.0",
    "minecraft:attachable": {
        "description": {
            "identifier": "minecraft:banner:4",
            "render_controllers": ["controller.render.item_default"],
            "materials": {
                "default": "entity_alphatest",
                "enchanted": "entity_alphatest_glint"
            },
            "textures": {
                "default": "textures/entity/banner/blue_banner",
                "enchanted": "textures/misc/enchanted_item_glint"
            },
            "geometry": {
                "default": "geometry.banner_blue"
            },
            "animations": {
                "first_person_hold": "animation.banner_blue.first_person_hold",
                "third_person_hold": "animation.banner_blue.third_person_hold"
            },
            "scripts": {
                "animate": [
                    {
                        "first_person_hold": "c.is_first_person"
                    },
                    {
                        "third_person_hold": "!c.is_first_person"
                    }
                ]
            }
        }
    }
}```
drifting grove
#

I don't believe that you can.

vivid scaffold
#

bruh

muted tangle
#

What is the data used for?

vivid scaffold
#

like different banner colors

muted tangle
# vivid scaffold like different banner colors

You can add multiple texture to attachable using the render controller of the attacchable, like the horse skin. Then you can change this thexture using player propertirs and other query, but is a little advanced

muted tangle
# vivid scaffold code?

For multiple texture you can see the vanilla file of the horse for example: horse.entity.json and horse.render_controller.json