#Item sprite resting on shoulder instead of hand
1 messages · Page 1 of 1 (latest)
Yeah I tried using render offsets but it still didn't work
Does anyone know how to fix this?
same problem here
This component has deprecated since HCF was removed
Now this is helpful, but I've actually already tried this
And it does work
The main issue is trying to figure out the right animation properties so that it orients itself into how you would actually hold a weapon
Can I ask what HCF means?
Is there a guide to navigate the animation properties better?
Fixing it without knowing what the variables do was like trying to walk backwards while blindfolded lmao
The Holiday Creator Features experimental toggle has been removed. Along with it includes JSON block and item events. This functionality has been replaced with custom components.
Please take a look at the following links to learn more about custom components:
Bedrock Wiki
- Block Events
- Block Events Migration to Custom Components
- Item Events
- Item Events Migration to Custom Components
MS Docs
^
Ah
Anything regarding this?
wdym by navigating animation properties?
The tutorial you mentioned uses a combination of attachments, animations, and render controllers
I've experimented with it before
And a lot of it seems to have something to do with the animations part
I have yet to figure out the proper dimensions