#Applying knockback from fixed point
1 messages · Page 1 of 1 (latest)
It’s the vector difference
Position2-position1 (using the difference function of Vector)
1 messages · Page 1 of 1 (latest)
When I use applyKnockback on an entity or player, I have to have a direction to propel the player from. How do I propel the player based on their position relative to a Vector3 point?
and I can get the Vector3 to apply it from every time
It’s the vector difference
Position2-position1 (using the difference function of Vector)