#particle light bloom

1 messages · Page 1 of 1 (latest)

celest brook
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I was just wondering how people make the particle bloom lighting effects. For example you have a rlly bright pixel in the center, and much dimmer ones surrounding it to make it appear bright.

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is it done by playing two additive particles on top of each other? if so how does it attach to the base particle.

sterile lava
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the bloom is already in the texture?

celest brook
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Hm, is it made so much dimmer by just using darker colors?

azure falcon
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and when the particle is set to not be affected by environment lighting it exaggerates the effect

celest brook
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Ye i found it out thamk u

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I was rlly tired and forgot opacity existed