#I dont know why in blockbench, the hands and legs are up, but in game they are pointing to the groun
1 messages · Page 1 of 1 (latest)
Just for models consistency you should always put like body parts within the same main bone. Like I see you have lower parts of the arms. You should put them within the main arm folder. As this can help with animations and make this flow much better
Same goes for the legs
Think of each group as an extension of the previous
So when grouping I always do a main folder "body" then a "torso" that consists of the chest, head and arms folders then the legs are their own standalone groups in the body folder
this is roughly how i do mine
but double check all your pivot points
got it, thx :D
wdym? :>
how do you not understand its in ur animation
try and delete that part
and then see how it looks in game
no im just not good at english
well i dont speak any other language so cant help u there
(also, still not work)
if your trying to modify vanilla entity files your most likely gonna run into issues
like if your trying to modify the vanilla player model then you need to modify every other aspect of all other animations for the player as well to fit the changes
When I renamed “root” to “waist” on my entity, it fixed problem I was having, which is similar to yours
got it
also im done



