#Novelty (inspired from Curious API)
1 messages · Page 1 of 1 (latest)
as an example I use my magic addons to be compatible with novelty addons and it only take a few minutes to intergrade with custom library from novelty.
looks good!
Look awesome
woah
this is the result
That really good idea
@dreamy niche
Amazing
This is cool
That's cool, damn I wish I knew how to do JSON ui and add those slots
I don't particularly like this system, but it looks good
Super cool!
This is mental
Of course they are, they are the Kami 🔥
Omg
coolll
Amazing, I also made my own version of the curious
But with visual accessories
Hey, may i ask...
does your system use player.json ?
Don't think. Player.json is useless here
no displaying these accessories would usually require player.json for such things
Why player.json? You simply detect whether the player is holding the desired item through the script and if so, then spawn in front of his face an entity with an inventory containing all these accessories and then through the ui you change the inventory ui for this entity
No, you don't it. I mean displaying the 3d models on the player itself.
Believe me, my team went through this headache before making such system.
ui
it is not possible
why?
@hushed granite enlighten him what i meant please
You can't really display the accesories as something separate from the armor slot without using player.json
You just take the player doll and that’s it. For example how it was done here https://discord.com/channels/523663022053392405/1311368077794869370
once again i am not talking about that
that is the easiest part, what i meant is the 3d display of the accesories NOT the accesory CONTROL BOARD.
you should read others before responding
Why? You just make your entity with inventory
That...
THAT IS NOT WHAT I MEANT
YOU IDIOT
WHY DON'T YOU GET IT
AHHHH
😭
...
LIKE I SAID
Just show in the picture what you mean
THE INVENTORY ITSELF IS NOT WHAT I WAS TALKING ABOUT
in a minute
This requires player.json btw
@karmic field look at here you rusty old bread
THIS IS WHAT I MEANT
NOT
THE UI
I MEANT THE 3D DISPLAY OF THE ACCESORIES
AAGGGHHHHH
This method requires player.json, we have brainstormed this for ages and that's the only way we could achieve this
Oh, you mean that it would all be on the player..
YES
I THOUGHT I MADE IT CLEAR ALREADY
😭
AHHHHHHH
YOU IDIOT
Go back to school and re-take some English class please
That was genuinely so frustrating.
Why are you so nervous?
I am not nervous, i am frustrated and angry
please learn english before anticipating in a conversation with an English speaker
nor just use chatGPT
It's not that hard
speaking with someone without being able to comprehend the other is rude and insulting
Imagine this
Well I should just block you
Good
Yes, but I'm already working on a system that doesn't use player.json, It is moderately functional
Yes, but I'm already working on a system that doesn't use player.json, It is moderately functional
Oooh, that sounds awesome ! how though ?
may i know the secrets ??
An entity apart from the player
I guess that right then, although i'd imagine that there would be problems with such system, as like when you can see the 3d model when you were in first person
I'll give you a clue, parrot
mhm
._.
Lol
a rideable entity? like how a parrot sits on the shoulder of the player right?
Yes, but the problem is still with swimming and shifting,
I'm trying to fix it, maybe I'll upload a template when I finish it.
looking forward to your template
I'm having some issues with the swimming animation, but making progress
If the z is 0 it moves correctly but it is not adjusted to the player, if I increase the z so that it adjusts to the moment of going up and down it does it in a strange way
So these are just entities with inventory? Is this how all of that works?
Does that work for multiplayer?
My addon will be stored in a script using the structure manager, so other addons can access the item and won't break if killed. Because it is listed using a player id, it will work in multiplayer.
Mine too
are these already uploaded to the market
@flint rose
How did you make this?
a custom entity synchronized with the player's client via property
I'm not an add-on maker anymore, how did you handle multiple players?
in what sense does this mean
does each player has their own entity?
i make java mods now so i mean it's much easier there
In part, first of all, this entity is needed to create additional slots, and since most of the processes are dynamic properties and regular properties, it appears for the player only when the player can open the UI
I see. That's interesting
We're partly lucky that in this UI only three items have a durability.
couldn't you just add more slots for that?
The player's inventory cannot be resized to have different slots. Once the slot display is added to the UI, the game will not launch a world with this addon.
so, I have to use this method, it doesn't really bother me because most of the time the difference between these two options is minimal