#1.21.60.23 - Preview

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bold lotus
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That's not how that function works

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It just detects if you pressed or released your sneak or jump button

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Even if you disabled movements using inputpermission it still detects it

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Nvm, ignore what i said

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Lmao, I'M OUTDATED ASF

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stop sending gifs ๐Ÿ˜ญ

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world.afterEvents.playerInputModeChange.subscribe(({ player, newInputModeUsed, previousInputModeUsed }) => {
   console.error(`${player.name}'s new: ${newInputModeUsed}, previous: ${previousInputModeUsed}`);
});```
bold lotus
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This counts as spamming y'know?

random fern
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i dont need any code

bold lotus
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Just stating facts ๐Ÿ˜…

spark moth
nocturne robin
random fern
bold lotus
strong nexus
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chef mojang is literally cookingbao_foxxo_doubt

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i think, that didn't work bec new groups should have at least 2 items

lone grotto
hybrid trout
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wait can i join maybe i wont be able to download but it would be cool to try bao_logo_rtx

feral anvil
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!Day Happy Preview

indigo crown
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interesting, but I hope that at least it has the parity of being able to add items/blocks in multiple groups and categories, but if it doesn't have this feature it's okay, it's better than nothing, I imagine how difficult it is to program these features for us

random fern
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how could you test the deferred for PS5? no market place and I'm guessing over lan?

ionic charm
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You could upload a world containing the resource pack over Realms or LAN, yea.

lone grotto
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I played with Deferred last night a bit on PlayStation and it was somewhat buggy

crimson fiber
ionic charm
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Oh my, splitscreen is going to be fun ๐Ÿ˜…

delicate mortar
lone grotto
lone grotto
indigo crown
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the multiplayer issue is not fixed yet

fiery shadow
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What issue exactly

indigo crown
# fiery shadow What issue exactly

look at the same recipe on different accounts, the host can create the item normally, but the user who entered the world cannot, it doesn't seem to work only with recipes from tags

fiery shadow
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Ah so it's tag issue

indigo crown
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look at a recipe that doesn't use a tag and it works normally

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Another curiosity is that minecraft:logs_that_burn is working, but minecraft:fuel is not working, this is clear only for the user that I am in the world, for the world host it works normally

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this problem happens because of replace_block_item

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I hope this will be fixed soon, as it has already been slightly fixed, before the item did not appear in the inventory of the user who enters the world without being the host of the world, now it appears and works some things, just a few more adjustments to work perfectly as intended

fiery shadow
indigo crown
fiery shadow
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Those are custom blocks you're using?

indigo crown
indigo crown
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these are the only problems

hybrid trout
pseudo gull
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and my life will almost be compleate

indigo crown
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If you look at the official 1.21.50 it is completely broken in Multiplayer, but in 1.21.60.23 it is already somewhat fixed.

delicate mortar
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Ah...do we not have a place feature scriptAPI alternative yet?

edgy ether
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Guess the screenshot button doesn't work right when using deferred?

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I just get blank sky images lol

fiery shadow
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Waiting for .spawnLoot() personally

loud swan
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I want the ability to spawn items with no initial velocity. That seems to mess things up

delicate mortar
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wa I was wondering why my script wasnt working...bc i forgot to enable the jigsaw experiments.

loud swan
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And said items should be able to have a custom pickup time, because it's currently instant

delicate mortar
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Oh...nvm...the feature is UCF.

delicate mortar
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Does....dimension.runCommand or Async not execute /place feature?

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Oh wow...not even player.runCommand.

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@wanton thorn Any ideas? If I copy paste the command:
player.runCommand('place feature minecraft:oak_tree_feature 16 -60 16');
into the in-game chat, it places the feature, but via scriptAPI it does not.

wanton thorn
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Does that API call return an error?

delicate mortar
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Try catch, nothing.

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I even tried async.

wanton thorn
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And that player that you're running the command on is near 16 -60 16 (like the chunk is loaded)?

delicate mortar
# wanton thorn And that player that you're running the command on is near `16 -60 16` (like the...

Yes, here's my testing code:

world.getDimension('minecraft:overworld').runCommand('say ADK Lib loaded');
world
    .getDimension('minecraft:overworld')
    .runCommand('place feature minecraft:oak_tree_feature 16 -60 16');
world
    .getDimension('minecraft:overworld')
    .runCommand('setblock 16 -60 16 minecraft:stone');
world.getPlayers().forEach((player) => {
    player.runCommand('say ADK Lib loaded');
    player.runCommand('place feature minecraft:oak_tree_feature 16 -60 16');
    player.runCommand('setblock 16 -59 16 minecraft:dirt');
});
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And yes, I do have UCF AND the Jigsaw toggle enabled just to be double sure. And BetaAPIs.
1.18.0-beta

fiery shadow
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Should store getDimension() after calling it once

delicate mortar
delicate mortar
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pensive_frog Oh...I mustve made navi's Monday bad by reporting this bug. And no one else has disproven me...

sullen skiff
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You forgot that Navi doesn't work on Mondays... he only works on Preview days and then has to rest for the rest of the week ๐Ÿฅฑ /s

olive aurora
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anyone have some of their marketplace skinpacks disapear?

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my minecon is gone..