#1.21.50.26 - Preview

1 messages · Page 2 of 1

hardy hill
#

I don't think terrain is always saved, but structures are, right?

robust current
modest pagoda
#

structures are

slender isle
#

This preview is just a blast

orchid lynx
#

Is jigsaw in bedrock same as java

hardy hill
slender isle
#

yes

robust current
surreal hinge
#

not all chunks are saved just by looking at them, that will bloat the world size

modest pagoda
#

if you view a mapping program, you will villages and such dotted throughout the edges of explored chunks

slender isle
#

Oh, I love the new sound stuff for biomes now. I love that so much. And the water detection stuff. I am so hyped to use those.

noble turret
#

oh.. that simple, oki, thank u!

robust current
#

Actually, I'm a tad confused on the wording.

twilit quest
#

i have cut-off villages so i don't think structures cause a chunk to be saved

slender isle
hardy hill
#

I'm referring to POIs

modest pagoda
#

like in the not saved chunks you will have floating chunks where structures are

hardy hill
#

not features like trees

#

things generated by jigsaw

ruby bane
#

If you're referring to features changing after you make changes to the JSON and reload the world, afaik that only happens to recently loaded chunks

robust current
#

I thought Yasser said about seeing a Structure in their render dist but not sim dist and yall are saying the structure gets saved?

noble turret
modest pagoda
slender isle
hardy hill
surreal hinge
hardy hill
#

for jigsaws I'd assume they'd be saved

#

I mean, sort of simple way to test this

#

load up a world with an addon, /locate ur structure

noble turret
hardy hill
#

save the coords

slender isle
#

Yep

modest pagoda
#

things like basic dungeons that are just features don't save chunks, but villages I know for sure do

slender isle
#

It's a start though!!

noble turret
#

okey, thank u

hardy hill
#

go into a new world and get near where that structure would be

noble turret
manic crown
#

You can't locate them

slender isle
#

Oh, I also noticed that a jigsaw structure changes when you reload your world and made changes to the jigsaw structure. I think it affects those you haven't fully loaded?

modest pagoda
#

yeah, that's what I was saying

robust current
#

How does one expect custom structure map icon to work?

#

Where would ti be defined?

surreal hinge
hardy hill
#

incoming map_icons.json

surreal hinge
#

maybe

umbral spear
robust current
surreal hinge
#

oh, let me take a closer look

robust current
umbral spear
modest pagoda
#

I would think within the group that is being located

hardy hill
#

we need more!

ruby bane
robust current
#

I kind of expected it to be in the jigsaw json to be honest.

twilit quest
modest pagoda
#

the structure group json

hardy hill
#

we can't just be left with the atlas files, I need more giant files

robust current
umbral spear
hardy hill
robust current
#

What if...client_biome has a structure icon... Thinkdricks biome based structure icon.

manic crown
#

Nah

robust current
#

Client stuff shouldn't be in the BP JSON.

umbral spear
umbral spear
hardy hill
#

RP should be client stuff, idk why BP is defining display stuff

manic crown
robust current
hardy hill
#

just support:

[
  { "minecraft:block": {...} },
  { "minecraft:block": {...} }
]
twilit quest
#

yes consistency with the geometry format

surreal hinge
hardy hill
#

I am

#

makes more sense that way

robust current
#

Has anyone tried the lang files yet?

feature.trial_chambers=Trial Chambers
item.map.exploration.trial_chambers.name=Trial Explorer Map
hardy hill
#

keep display/rendering stuff in the RP

slender isle
#

Oh. I am curious how that'd work for a custom structure locator map

umbral spear
hardy hill
#

oh, what does a custom structure locator map display for the display name?

manic crown
#

I wonder if there's anywhere where the coordinates for the icons are defined

robust current
lean forum
#

Structure is just for structure blocks, stuff you have saved in a structure block, while /place is going to be for jigsaw blocks, works basically the same as the java command

robust current
umbral spear
robust current
#

If that's your only excuse to defending client stuff being in BP JSON then that's the argument I'm going for.

umbral spear
hardy hill
#

"entities": [], "animations": {}, "animation_controllers": {}

twilit quest
#

add the mcstructure nbt in there too

robust current
manic crown
hardy hill
#

isn't that what the old script API was?

surreal hinge
hardy hill
manic crown
robust current
tranquil oracle
#

Outsourcing all of your work smh

lean forum
#

@random star opinions on the upcoming jigsaw update for your command based 1d perlin?

slender isle
robust current
robust current
slender isle
#

I'll test out the lang stuff, dw :P

robust current
ruby bane
tranquil oracle
modest pagoda
#

Plus, Smokey already said he doesn't use add-ons

neat kayak
#

Happy Preview day

distant night
neat kayak
#

We all celebrating Preview day and Darknavi out here celebrating he is still alive.. damn

willow burrow
#

What should I imagine under this?

robust current
#

Tried both id and namespace:id

tranquil oracle
#

not really sure what it means

willow burrow
#

Seems like it's just about detecting the input "glyph" in the UI? #1301216627185942571 message

#

I got a little bit too hyped about it, as I thought it means custom images finally in the UI.

tranquil oracle
#

You mean via scripting?

willow burrow
#

Yeah, this seems to be the "glyph" which outputs SPACE if you're on a keyboard device in the example sent above.

#

I really don't know honestly, this is just what was sent here before.

distant night
#

Yeah it's a minor feature with some bug fixes still to come

#

but it is useful for showing the "Jump" key which will automatically change based on the player's input device

willow burrow
#

That can be useful.

#

I can imagine.

robust current
#

Damn...I thought I got custom structure map icon to work...oh well.

blissful orchid
slender isle
#

Oh that's useful.

ruby bane
slender isle
#

So tired to type "right mouse button/RT" for example qwq

blissful orchid
#

i was testing if it is a thing in stable and this happened

muted garden
tranquil oracle
blissful orchid
muted garden
#

No way.

tranquil oracle
#

ahh woops I didn't see the beginning underscore

#

cool

blissful orchid
#

it would be nice if we can our own custom text/emojis that depend on the device

tranquil oracle
#

I'm not sure what that would be used for since it's always input related

neat kayak
#

You can change the icons with a resource pack for the input keys and allow them to add emoji in-game

tranquil oracle
#

you can already do that using glyphs

blissful orchid
#

i assume this can be used outside forms?

tranquil oracle
#

You can type in text

blissful orchid
#

cool

somber coral
#

Jesus, minecraft:liquid_detection is obscenely robust. I don't think I've seen a component deliver so hard on a feature from the get-go in a while.

#

I only noted one bug on it, wherein it was possible to suspend a water source block without it updating upon the block being broken.

#

I'd also say it's kinda weird that it doesn't support minecraft:water as a liquid value.

random star
robust current
#

@somber coral you mean?

#

I can confirm it also affects vanilla via

somber coral
#

It looks like the worst core offenders to blocks now are:

  • No multi-collision or multi/extended selection
  • Lame loot tables (which is more a problem with a different system, but still…)
  • No custom pick block, which item proxies can't always help with 😦
  • No ambient occlusion projection for custom geometries
  • No way to inform the engine that a block should be treated as solid or placement replaceable
#

Yeah, that's a bug surely.

pliant edge
#

Don't call him Shirley!

somber coral
#

Spunky

#

Sprinkles

raven rune
#

jigsaws aren't perfect but i enjoy them

somber coral
#

I'm very happy they went the route of loggability not being a block state. This is so, so much better.

manic crown
slender isle
slender isle
#

New job for me: Check jigsaw structures in the nether.

#

It crashes the game once you enter the nether, nice!

raven rune
slender isle
#

What if it uses a different step?

raven rune
#

no clue

#

i been having too much fun

slender isle
#

:p

somber coral
#

Oh, I just came across the minecraft:compostable bug where it always succeeds on empty composters.

robust current
#

Still have no idea how looked at determines what a feet and body is. Also hoping for look at specific and trigger event.

somber coral
#

Usage of items with minecraft:compostable on an empty composter always succeeds, regardless of the specified chance.

robust current
somber coral
pliant edge
slender isle
somber coral
#

We need server anchors exposed, too…

tranquil oracle
slender isle
#

I can test for you.

tranquil oracle
#

all I'm getting to tonight is probably adding the water breakage to my plants, all the structure stuff is going to require me to rebuild out all of my structures since I don't know where the worlds with the originals are

robust current
#

For the endcity and fortress it renders the OW terrain.

slender isle
#

nice map

tranquil oracle
#

does it still point to the structure in the end?

#

oh

robust current
#

Unless they changed it, i tested 3 months ago. I gave myself an explorer map of each structure in each dimension.

slender isle
#

I think the nether and end part isn't finished yet.

robust current
somber coral
#

I highly doubt they'd ever do it, but it'd be damned powerful to have minecraft:transformation usable underneath minecraft:item_display, too.

robust current
slender isle
robust current
#

I still hate jigsaws steps. Shoudlve use placement pass.

somber coral
#

I guess it would work with item display transforms, but those can be painful to repivot due to how they're setup.

somber coral
slender isle
#

Steps should take place before any other feature, like on Java I think?

pliant edge
robust current
slender isle
#

I am pretty sure they don't. The jigsaw should place first, and then the tree features after. -- example

robust current
#

Stealing those.

pliant edge
#

Aha, I was on point

somber coral
robust current
slender isle
#

yep

#

Should not work that way from what I know.

robust current
fleet jay
#

when do big stable updates usually come out?

robust current
fleet jay
slender isle
somber coral
#

I did some tests earlier wherein a first_pass feature replaced something that was in the last usable pass of structures, and that worked right.

#

Oh, man, I just realized this system can be abused to place features and locate them using maps. I'm gonna go crazy with this stuff soon.

slender isle
#

Uh oh

subtle solstice
#

So are the placement steps the same as java?

slender isle
#

I mean, yea.

somber coral
#

Oh, my god. geometry in minecraft:item_display is checked for being in bounds. 🤦

pliant edge
#

Bounds for what, a block?

subtle solstice
#

So on java features don't generate on specific steps and is instead based on step for them generating per BIOME, so if they work the same on bedrock then they are generated at different times from structures

robust current
somber coral
somber coral
slender isle
#

So, why does it generate my path on top of a tree or the houses? hmm

somber coral
#

I truly don't know. It's possible they aren't stacking out-of-bounds segment ordering correctly inside each respective chunk.

slender isle
#

What's the thing called where it's supposed to check for the other structure's bounds before making a placement? I know on Java a jigsaw won't place something if it enters the bounds of another structure.

#

I also found out on Java that the jigsaw block has to be at the edge of the structure bounds for it to place, which makes sense, I guess?

subtle solstice
slender isle
#

I don't really know what it is called, but that white boundbox when you save a structure

somber coral
#

Oh… item_display_transforms don't work with minecraft:item_display… at least not from what I can see at a glance.

subtle solstice
#

The jigsaw does use this box shape for structure loading though, and if a jigsaw were to interfere it would try to generate a smaller room in the template pool if possible or use fallback

slender isle
#

Or place nothing at all.

#

Do we know the max structure size a jigsaw can place?

subtle solstice
slender isle
#

Yea

subtle solstice
#

is it not the same 20 size limit as datapacks?

robust current
subtle solstice
slender isle
robust current
slender isle
#

I know the structure feature max is 48x48, but not sure about Jigsaws. It opens more room for me to mess around.

robust current
tranquil oracle
#

@slender isle Is there no sound that gets played when the custom plants are popped for you? It should be playing the block break sound so it mimics vanilla

#

Not sure if I'm missing something

slender isle
#

Uh, let me check.

tranquil oracle
#

mine are silent

slender isle
#

Oh yea, no sound. Hmm.

subtle solstice
tranquil oracle
#

let me check something

#

yeah nothing new in the block sound files 😔 hopefully this gets added next week or I'm going to lose my mind and add it with scripting

compact dove
robust current
steel lynx
#

ive been having funnn

#

actuallly looks so majestic

#

ive been havin issues tho idk why but my structures are cutting in random places and size

tranquil oracle
#

I think it's a bug, the person who did the tutorial video encountered the same issue

#

Oh wait

#

Your structure is actually just getting cut off here

#

How big is it?

steel lynx
#

the structure?

tranquil oracle
#

Yes

#

And are those two segments cutting into each other or were they same one

steel lynx
#

its quite big tbf

compact dove
robust current
#

Check the pinned.

compact dove
#

man this is simply the best version of the game, i really loved this version

compact dove
#

Where would this be? in the villagers' exchanges?

robust current
tranquil oracle
#

Will a structure with a map containing a chest to the same structure lead to itself?

robust current
tranquil oracle
#

What about a second map?

#

Same thing?

robust current
#

What do you mean second map?

tranquil oracle
#

Two maps to the same structure

#

Does it update to show a new one after getting a second one?

robust current
tranquil oracle
#

Ah

#

We need whatever Mojang implemented to structures in the backend that tracks if a player has been to that structure before

lean forum
#

Anyone know what the "mine" addition does in /loot?

#

It's something which would give you a dropped block right?

sturdy marsh
#

Like you want a loot table that drops special items in villages? That's easy to add.

#

The vanilla advancements use it too.

robust current
subtle solstice
robust current
wheat granite
#

Do you have a server for 1.21.41 for peaceful players like me

north current
#

New Panorama Added! Did no one notice this??

robust current
north current
#

oh ok lol

#

but loving the new pick block on mobile. Was needed for so long.

left socket
#

YAHOOOOOO

crimson robin
#

whats inside?

manic crown
ruby bane
#

Iirc you need to be far enough away for it to show a new one

slender isle
#

Terrain adaptation is just the best thing ever.

raven rune
#

im in love

north current
#

i watched the creator series video and honestly couldn't believe how easy it is to make custom structures already :O

#

it's definitely worth watching the creator youtube channel videos to learn bedrock modding

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like damn that was so easy to make a custom generating structures

somber coral
#

I'd actually argue that this is the hardest system to work with by far, but that's just the nature of having to export those structure files. I'm not sure they could even possibly make this any easier.

#

I admittedly haven't had the chance to check out Minecraft Editor in a while. Maybe there's something there that makes cataloguing, editing, and exporting structures easier.

north current
#

but yeah i do kinda agree with your point if we were to make some really cool looking and big complex structures, that would take some time but worth the shot for basic.

#

it does feel easy for everyone if we were to watch a video and try learning it.

static cypress
#

i really hope we will get the ability to open the enttiy inventory UI without interacting with the entity itself in the near future,
just like having the ability to open the inventory entity using scripts, this will be very very good for creators.

robust current
bleak oar
robust current
#

Jigsaw Wizard when?

somber coral
raven pagoda
#

Could we possibly get a hint at what yall are cooking? 👀

torpid panther
#

HUH!?

#

WHERE HAS THIS BEEN!?

brazen spade
#

anyone got creation showcases for jigsaw blocks yet?

robust current
gentle tide
#

Browse twitter
👎

robust current
gray tusk
#

imagine calling twitter x

brazen spade
brazen spade
#

we need liquid flow updates in script api!

brazen spade
lean forum
high birch
#

cool

bleak oar
trim seal
#

Bing despair

umbral spear
#

That's POWERFUL.

#

Does that mean we can add custom ruins to vanilla trail ruins?

umbral spear
robust current
#

No. They use the legacy system.

umbral spear
grim fjord
#

.

#

what's the format version for this ?

robust current
lean forum
lean forum
serene mural
#

Not sure if someone jumped in yet, but we're taking this bug on. Should be a fix in U6. 🙂

lean forum
bleak oar
#

(the joke is that nobody uses Bing compared to Google, but it's funny when Microsoft employees suggest it)

gray tusk
#

It’s funnier when Microsoft employees suggest chrome in that one video

bleak oar
#

I actually also use Bing

manic crown
#

Bing Buds!

lean forum
bleak oar
#

I also use Edge. Since it switched chromium as the renderer, it's been perfect.

shut owl
#

...

bleak oar
#

oof - tough crowd

manic crown
slim comet
#

I love edge so much 🥰

robust current
queen glade
gray tusk
#

do we still use msn nowadays

trim seal
#

Idk I just like chrome too much

lean forum
#

(I use chrome, I can vouch)

trim seal
#

Not anymore. They have gotten much better

lean forum
#

Chrome on mobile doesn't even have extension support

trim seal
#

My ram utilization is way lower with chrome that it has been with any other browser

lean forum
neat raptor
#

💪

spring meadow
lean forum
#

Dude I get notifications ads when I use it

spring meadow
#

I don't

#

I disabled them

hardy hill
#

I use that one minecraft mod as my browser

lean forum
#

When you open up the browser and scroll AD

#

I was sleeping once while playing like water noises

#

Ad which vibrates my phone

umbral jetty
lean forum
frank monolith
#

funny enough while my phone bootloop'd, had to reinstall everything

#

when I reinstalled brave, there's actually no ads.

neat kayak
gentle tide
#

I've heard that it also has functional extensions, having ublock on mobile would've been great

blissful orchid
#

yeah
not sure how good is it but there is yandex too

high birch
#

Hey, i am too lite to say this but i am also Bing user and i kinda enjoy that i am able to found my github repos there, as google ignores them bc they are not visited that much

umbral jetty
#

I use edge because i can access google translator in 1 click🫠

high birch
#

i dont even have chrome installed

#

ohh sorry for ping

neat raptor
#

unless you live in minecraft, there's no other way

robust current
#

Nice!

bright plank
#

OUR PRAYERS HAVE BEEN ANSWERED

#

JIGGGGGGGSAWWWWWWWWW BLOCKSSSSSSSSSSSSSSSSSS

#

now minecraft just needs to add custom potion effects and i will be happy 👀

crimson robin
torpid cosmos
#

!!!

muted garden
torpid cosmos
muted garden
noble turret
#

y does my world keeps crashing when im near the structure

#

r there limits to the size of structure itself?

#

i think i everything setted up correctly, processor, template pool, etc. and when joining the world, i also dont get any errors

#

any ideas?

noble turret
#

okey, i figured out y it was crashing, bcs of one specific block lol

noble turret
#

i have a confirmed bug! structures that have blocks with minecraft:tick component crash the the game when the structure is generated with /place structure command, or, when u find the structure and get close to it

tough cosmos
slender isle
#

Also a bug where Jigsaws crashes the game when you enter the nether.

noble turret
slender isle
#

But I don't mind, because Jigsaw!

gray tusk
#

aren't they bugged in the overworld anyway

slender isle
#

Yea. I already made a bug report.

noble turret
#

guys, so i was just looking through the structures of trial chamber, and in the jigsaw block, i found this compund tag, called components, and the component is minecraft:lore. im just saying, but it would be reeeealyy cool if mojang added minecraft:lore component for blocks and items!

gray tusk
#

you can set lore in items via script api...?

noble turret
#

and u have to make some kind of event to add the lore

#

but here, with the component, lore will just be there

#

its just my opinion😔

pliant edge
#

That would be nice. I would like more ways to add lore too, Creative is a good edge case

slender isle
#

#1276618549514735728 message

noble turret
#

yay, finally the glow lichen bug can generate in custom dungeon!!🤩

high birch
#

Does anyone knows how could i clear this cached data???

#

i mean there is no way to clear them all

gray tusk
#

try clearing localcache folder

high birch
#

whats folder is that?

gray tusk
#

it's located in the same folder as localstate (microsoft.minecraft etc one)

high birch
#

i will try to remove some of them

compact dove
noble turret
#

its a one whole giat dungeon lol

noble turret
slender isle
#

You should split it up into segments

#

It's better that way

compact dove
noble turret
#

but i may do it in the future

slender isle
#

It's easy, really.

noble turret
compact dove
noble turret
#

and yet, i have plenty of time before jigsaw comes to stable

slender isle
#

It's also based on the max_depth, which is the size of the jigsaw structure, or how much it'll be or something.

#

It's best to check out the guide in the pins

noble turret
#

btw, can i load a structure with jigsaw that contains entity?

slender isle
#

Yes, you can!

noble turret
#

bcs if i just leave an entity in the dungeon and dungeon generates, for some reason, tons of same entities spawn

slender isle
#

I tested this, and it works, but it'll sometimes duplicate the entity a few times.

#

It's a bug as far as I know.

noble turret
#

mh, okey

#

then i'll leave the entities for now, im sure they'll fix it

#

or actually, i need some entites to be randomized in some spots... i'll come up with something for this

robust current
#

Just use jigsaws.

slender isle
#

^

#

I was about say that

robust current
#

That's literally what this whole system is for.

slender isle
#

You can have 5 diff entities in their own jigsaw structure, and have a jigsaw on one room place one of these 5 entity jigsaws.

noble turret
#

maybe i did something wrong.. im gonna check rn

robust current
#

You must've set it up wrong for now.

#

No worries, it is a new system so there's bound to be plenty of mistakes people make.

slender isle
#

legend me who came from Java's jigsaws

robust current
#

Cool 👍

noble turret
#

im super excited that we can now make proper archeology structures

#

i have quite some of them, and rn, they use the the sus sand and gravel block placers, gonna change that

compact dove
#

unsuccessfully

#

I really didn't understand

#

tagert is correct in both

#

is it necessary to have a "template_pool" for both?

#

if so, I created for both, and still, only chunk 1 generated

#

My idea was just to connect both structures to each other to become just one structure

slender isle
#

I can help you in a bit, but maybe a post in #1067869232395735130?

dreamy hollow
#

/structure cant place vanilla structures

#

/place structure can to a point

#

/structure is an amazing thing, ppl dont realize what it can actually do

#

.mcstructure allows you to see more when using nbtstudio than .nbt does

sage jacinth
noble turret
dreamy hollow
noble turret
dreamy hollow
#

its actually significantly less laggy to load a structure using animations than it is to load the entire structure at once

noble turret
#

ye, fair enough

robust current
#

MS Docs updated to include what each terrain adaptation does.

manic crown
#

Although it now has to explain what "ambient block density" is. I can take a guess, but best to be explicit about it

robust current
#

Ok so, currently, vanilla structures map icons live in this path. If I had to guess, this is where it will likely live if we ever get the ability to add our own. I've tried just adding a png to the file path with the structure id as the name and having a folder as the namespace then putting the png there. No luck, I thought it would automatically register unless I also have to put it in the textures_list json.

#

Adding to the textures_list.json did nothing.

somber coral
#

I mean… I don't think this functionality is up yet. I can ask Anjelika, I guess, to see if they want to support this before it moves to stable.

robust current
#

Oh interesting...the map data value is 6 for my custom structure...but you can't do /give.

#

I tested this by putting a Trial Chamber and my map into a chest, exported it and checked the NBT data. Interesting.

twin ledge
#

i meant explorer maps

robust current
twin ledge
#

oh

#

sadge

#

so you can only get them from loot table or /loot

robust current
robust current
twin ledge
#

i see

#

atleast it's accessible through commands

#

so technically we can setup a loot table that gives the map 100% of the time

#

an alternative to /give i suppose

robust current
#

Glad to see item's icon has higher priority than block's item visuals.

twin ledge
#

makes sense

robust current
#

Anyone made a bug report where custom block models don't render in Bundle UI?

twin ledge
#

oh they don't?

robust current
#

Oh...thanks to SiSilicon in #1067535608660107284 , but with mobile now having pick block...could we eventually get a pick block listener?

robust current
# twin ledge

So it may just be models with item_display_tranforms then.

twin ledge
#

The right one does has some item_display_transforms stuff

robust current
twin ledge
#

So if whatever is the default

robust current
#

Hence why I'm asking if you can add that.

#

Something I don't get with liquid_detection is why detection_rules is an array rather an object? But at the same time I can see it as future proofing custom liquids if/when we get them.

twin ledge
robust current
#

It may be that it just can't render that then.

twin ledge
#

Aight

twin ledge
robust current
twin ledge
# robust current

Btw I have some custom 1x1 paintings and they don't render as intended, only the top left corner of the paintings appear in gui

robust current
#

Cobwebs now obey 'blockshape' and 'textures' properties set in blocks.json
Requires the "Upcoming Creator Features" toggle
Oh I just noticed this in the changelog.

twin ledge
#

Oh

robust current
manic crown
#

Well that explains the weirdness

robust current
# manic crown Do we have the file for it?

No. I'm just making an assumption. We saw that they will do one thing first before porting the whole set to a new system(client biome). With cobwebs, it's just a wild theory based on Mojangsters opinions on a block.json.

robust current
#

Nice! We can use any vanilla .nbt it seems.

turbid ruin
#

Sweet sweet system

robust current
#

Oh unfortunate, you can't just load a java nbt.

placid tinsel
spare island
robust current
#

Unless, it isn't actually loading the .nbt from the windows app folder but an internal converted .mcstructure?

#

Ffs, why is it endcity and not end_city.

#

Got the ship to load.

somber coral
#

@robust current, I'm definitely thinking about a feedback post for jigsaws. I'd come across a number of issues with them. Not just bugs, either… sometimes more what I would call "oversights".

I'm thinking of making a post on #1072983602821861426 for such… or did you have something else in mind?

robust current
somber coral
#

Kayla's historically used the relevant channels before for different posts, but they'd always get buried quickly.

Thinking about it more, I'd say our current channel infrastructure isn't set up for something like this. We may need somewhere new.

robust current
#

If only multiple pinned posts were allowed, but we have historically just pinned the forum post in the general channel of the channel.

somber coral
#

Like… I'm not wanting to remove general channel pins or anything like that, and there may be a time where there are multiple systems that could use feedback and act as central spaces for community learning here.

#

One of the other biggest problems is that not all feedback is useful. Some people are just generally uninformed, even if well intentioned. We wouldn't want the gold buried under the dirt.

#

But playing gatekeeper to any such feedback system could be complicated.

#

IDK, think about it over the weekend.

desert dirge
#

Maybe something like the Q&A, in which feedback is selected based on quality. That could be hard to judge though, and could lead to some bias being involved.

somber coral
surreal hinge
surreal hinge
#

and, if you somehow manage to place legacy structures like the which hut, can you test if whiches spawn in there?

neat kayak
#

One way to find out: try

robust current
#

Witch huts are not jigsaws.

robust current
neat kayak
#

They have changed how structure spawning works, so who knows

robust current
neat kayak
#

I was replying to the witch hut question

#

The spawn proof property of structures is hardcoded

robust current
neat kayak
#

I'm lazy

robust current
twin ledge
#

What if it's a wheat farm

glossy solar
twin ledge
twin ledge
#

I just found that the block models break on this gui

#

The one in the hotbar is broken

#

But the block models do work on this gui

glossy solar
#

Interesting. I'll take note of this. Thank you! 😄

lean forum
# twin ledge But the block models do work on this gui

Put a bundle in a bundle in a bundle in a bundle in a bundle in a bundle with a bundle with a bundle adding another bundle adding another bundle in concatenation of another bundle in concatenation of another bundle in concatenation of another bundle

sage jacinth
#

Mojang solved incorrect trapdoor rotation on structures?

#

or not yet?

dreamy hollow
dreamy hollow
sage jacinth
neat raptor
#

lol

somber coral
robust current
#

Wait...can jigsaws mean structure loot in chest is now easier(or will be) than having to NBT edit?

somber coral
#

Yes, just use processor lists.

slender isle
#

This is what I love

robust current
somber coral
#

We do have that.

robust current
#

Time to update the wiki.

robust current
robust current
#

They updated the changelog FYI.

neat kayak
#

They didn't add Ctrl+Pick Block yet

manic crown
lean forum
dreamy hollow
compact dove
#

minecraft:item_visual don't work?

robust current
compact dove
#

and yes the experiment is activated

neat raptor
#

would be nice to know what the log errors are

compact dove
#

23:05:37[Blocks][error]-block_definitions | /storage/emulated/0/Android/data/com.mojang.mine1215026/files/games/com.mojang/behavior_packs/Mythologic | blocks/petrified_player_legs.json | /storage/emulated/0/Android/data/com.mojang.mine1215026/files/games/com.mojang/behavior_packs/Mythologic | blocks/petrified_player_legs.json | mc:petrified_player | components |  -> components -> minecraft:item_visual -> geometry:  missing required field

23:05:37[Blocks][error]-block_definitions | /storage/emulated/0/Android/data/com.mojang.mine1215026/files/games/com.mojang/behavior_packs/Mythologic | blocks/petrified_player_legs.json | /storage/emulated/0/Android/data/com.mojang.mine1215026/files/games/com.mojang/behavior_packs/Mythologic | blocks/petrified_player_legs.json | mc:petrified_player | components |  -> components -> minecraft:item_visual -> material_instances:  missing required field

23:05:37[Blocks][error]-block_definitions | /storage/emulated/0/Android/data/com.mojang.mine1215026/files/games/com.mojang/behavior_packs/Mythologic | blocks/petrified_player_legs.json | Unexpected version for the loaded data
compact dove
#
{
  "format_version": "1.21.50",
  "minecraft:block": {
    "description": {
      "identifier": "mc:petrified_player",
      "menu_category": {
                "category": "nature",
                "group": "nature"
            },
            "traits": {
        "minecraft:placement_direction": {
          "enabled_states": [ "minecraft:cardinal_direction" ],
          "y_rotation_offset": 180
        }
            }
    },
    "components": {
        "tag:mc_blocks": {},
        "minecraft:custom_components": [
                "mc:test"
            ],
            "minecraft:liquid_detection":{
                "detection_rules":[
                {
                    "can_contain_liquid": true,
                    "liquid_type": "water",
                    "on_liquid_touches": "popped",
                    "stops_liquid_flowing_out_from_direction":[
                    "north",
                    "west",
                    "south",
                    "east",
                    "up",
                    "down"
                    ]
                    }
                    ]
                    },
                    "minecraft:item_visual": {
                        "minecraft:geometry": {
        "identifier": "geometry.mc_petrified_player_visual"
      },
      "minecraft:material_instances": {
        "*": {
          "texture": "mc_petrified_player",
          "render_method": "alpha_test"
        }
        }
        },
      "minecraft:material_instances": {
        "*": {
          "texture": "mc_petrified_player",
          "render_method": "alpha_test",
          "ambient_occlusion": true,
                    "face_dimming": true
        }
      },
      
      "minecraft:geometry": {
        "identifier": "geometry.mc_petrified_player_legs"
      },
      
      "minecraft:placement_filter": {
          "conditions":[{
                        "allowed_faces": ["up"]
                        }]
            },
robust current
compact dove
robust current
somber coral
#

Nope!

robust current
somber coral
#

Some of it

robust current
#

Makes sense:
^format version
And
![warning]

compact dove
severe glacier
compact dove
severe glacier
#

oops wrong channel

manic crown
#

Preview tomorrow. Can't wait to see what will come

spring meadow
#

Same here!

raven rune
#

waiter waiter! more jigsaw puzzles please

shell moat
#

What is culling

real goblet
#

Skbd toilet

compact dove
#

minecraft:item_visual can it be used to change the format that the icon is loaded in? for example icon rotation alignment or something like that?

glossy solar
#

Basically anything you can do with geometry and materials_instances components today you can do with item_visuals.

compact dove
glossy solar
#

Yup 😊

compact dove
#

I remember asking and Smokey saying it's not possible

glossy solar
#

Yeah there is nothing special about the geometry for item_visuals. Anything you can do with blocks you can do for icons. Meaning no large geos for icons. Theoretically you could scale down the geo compared to a regular block since you'll only see it as an icon.

compact dove
glossy solar
#

I'll have to check, but it should

compact dove
#

Oh yea

steel lynx
# glossy solar Yup 😊

How come we couldn't get item visuals compontent for attachables and items 😦 it wld be so cool

grim fjord
#

Am I the only one who's having an issue with the latelest preview?

#

when i turn on beta API my game just crashes

robust current
grim fjord
#

Yes

grim fjord
#

weird

grim fjord
#

this also happens without rtx

robust current
# grim fjord bug?

Im gonna assume you meant to post this in #1308835656503656509 because this preview is 3 weeks old now

grim fjord
#

mb

past temple
#

Hmmm liquid detection