#Searching water?

1 messages · Page 1 of 1 (latest)

remote goblet
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Hello😊 Could someone help me with this script?
They are floating islands, I am trying to get them to float above the ocean, for that I am searching at altitude y62 to look for water but I have not found water yet, in the debugger it never finds water
Is it well focused, how am I looking for the water? Or should I specify that it is a liquid or something?

mellow kite
remote goblet
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and I try everything🤦🏽‍♀️ I have tried to generate the islands with the "noise" of the biome, noise parms. I have tried to create land patches using characteristics and rule characteristics and have them float, this script that I have taught has not worked for me either

Yesterday I had to create an island from the script and since I couldn't detect the water block in any way, I set the islands to be generated in predefined coordinates. Now I'm trying to put trees at that height (+90y height) but the tree feature doesn't work for me either, I'll have to try to build them on the island.

When the island is built I will create others with different shapes

mellow kite
remote goblet
remote goblet
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Using a new script I have managed to create a much larger island, I am still trying to shape the trees and put up decorations... I am still working on it. because I think that since it is a structure, it has no biome, no plants or anything naturally grow out of it.

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I can give the tree a simple shape and it would turn out fine, but I'm trying to make it a "weeping willow."

mellow kite
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well you should solve the feature error instead of going for scripts to generate structures, im not helping anymore people that use Ai and try to do things that can be done easily with scripts using scripts.

remote goblet
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Honestly, I have been creating addons for 1 month, and this is my second addon that I have created, I am still learning and the AI ​​has helped me a lot, I cannot deny it, but you have to know how to work with it, you don't have to help if you don't want to, of course, feel free

According to your recommendation, it is better to use features, right? I tried using the minecraft feature:vegetation_patch_feature and with feature rules force it to exit at y100+ but I don't get errors and it doesn't work, the same thing happens to me with the trees. That is why my last option is by script, since the structures do not give me the result that I would like because they come out cut off, I have been with this for 4 days and I no longer see clearly🤷🏽‍♀️

mellow kite
mellow kite
mellow kite