#set_property not triggering inside an entity event.
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Here's the full pack with the entity in fault lol. If you run the two events called tt:set_0 and tt:set_1 it should flip the lever model. Instead it doesn't. Trust me when I say I've spent hours on hours double checking everything is correct, it has to either be something incredibly dumb or it's a bug. If anyone has some suggestions to where I go to report something like this lmk too.
Bro, that was already resolved, do you want me to make the change for you?
it really won't take long, give me a minute.
I know that's why I deleted the post I thought. it was somehow the rotation of the bone group not registering like you said but I'm still unsure what exactly was wrong with the bone groups. I'll check over what you sent and figure it out ๐ซก
I just made the lever bones have different names
Fr? ๐