#1.21.50.24 - Preview
1 messages · Page 2 of 1
bedrock funny sometimes
that's still 3x mine, prob because you have packs installed and I don't
Restart computer?
not that you have them applied, just that you have them installed on the game
19 isn't a lot
I think minecraft has some overhead for installed packs, shouldn't be the issue here
I was just mentioning that that might be why u have more memory usage in the main menu than me
you don't have packs installed ?
I have none installed
it’s gotta preload them
nvm, I have 3 RPs and 2 BPs
btw i would not recommend making an item with 16000x14000 pixels large
it does not like that
Windows?
yes it's windows
glass hole in wall
Old photo they are more full now
They're literally faces
Hackers be like: oh thanks now I got your ip address from that photo
hehehehaw
Z because archive 😂
ur ip is 192.168.0.1
what happened to A and B? 😔
WRONG
headshots
No 0.0.0.0
nuh uh, it's 127.0.0.1
10.0.0.1
no it’s actually -1.-1.-1.-1
Different subnet ✨
Oof
The packet stuff looks interesting.
It is :3
What ideas do you guys have for the packets. I don't have that much experience with packets so wanna hear common usages
Indeed
One word.
Anticheat
You can get stuff like xuid, device platform etc from stuff
And viewing subclient packets is huge ngl
this is not possible atm
we can only read the packetid, no data yet
dang
could use external methods via http requests tho
would be nice to view data
wdym use external methods?
ah, for that specific use-case yeah
yh
ghost ping?
hooray nether update in the mangrove swamps

Is it a bug or smth i cannot lan games preview?
dayumm

Gigantic
with ths ppacket thing meanst that I can cancel stuff even before events is called? I mean I have been dealing with players breaking blocks even I cancael the before event but they are able to break it and move to the block position it was broke. So I can cancel specific packets that deals with the breaking block thing and dont even execute the break block event?
There's no block break packet that I can see, unfortunately
But yes, it does mean you can cancel that way
where do you see the list of available packets?
Documentation for @minecraft/server-net
There is.. kinda
||30||2
So you could technically prevent the player from breaking blocks this way (even though there is a better way)
Yep
Block breaking is in the interact packet iirc
maybe bug
yeah I just just finished reporting it
The packet where players break blocks is, if server authortitative movement is enabled, is the same packet with how players send their movement. If disabled, it's the same with how players tell the server to drop items, move them about in their inventory etc
thats not confusing or convoluted at all!
oooohhhhh, so when does gandalf show up
it makes sense
look at the interact packet
didn't know this button was added
what does that button do?
hide or show Lan worlds
its its for lan
Look at those beautiful pixels
hey can someone explain to me what is this mean?
this means that we can finally have ambient ocllusion (shadows) on our blocks
OH SHIIT FR!!??
F YEAAAHH
Question, although I support sharing code, is there ways with the packets to lock the code meaning adding some sorta key to activate or use the addon?
Through a server
This way people can't share an addon unless you say
Unique one time use codes etx
No
👍
It might be possible to implement something similar to TOTP where you can generate temporary key via some external resource, and that key will be combined with current time and date in the add-on to generate a valid decryption key and decrypt and evaluate your js code at runtime.
What does this mean in practice?
I wonder if there are plans to expand this component seeing how it's an object. But what?
What do you want to expand it with?
No idea. I just dislike this boilerplate structure that's why I'm asking if anyone can brainstorm what else a compostable component can have.
Yeah, hence why my gripe is it has the composting_chance boilerplate instead of just being a direct value.
Composting Event ScriptAPI when?
so like this?
100
};```

"minecraft:compostable": 100
Is that possible to do something like that?
In my head components needs to start and end with {}
I don't like probability fields that aren't between 0 and 1, it's like time fields that aren't in seconds, you will always guess wrong
I think it makes more sense for 0-100 since you can just read it as 10%. Some people might have a bit of trouble converting decimals to percentages.
Most chance based things in Minecraft already don't make sense
Weights are also a probability chance
Well, it wouldn't really be meaningful to use a probability instead of weights. Because either they're independent (in which case the semantics change, becoming separate pools), or they could add up to something other than 1 (in which case you could either fill the rest with empty, or just normalize (which is simply what weights already are))
But anyway, if you wanted compost chance to be inline, I'd want to change the component name itself to compost_chance or something, otherwise it's a bit unclear what the meaning of the number is
Waiting for
"compost_amount": number
did they bring by mistake one edu feature?
yes
yuup
how in the world they added an item by accident without even getting it noticed 💀
technically not really added
it's just one of those really old education item and probably enabled it by accident
or maybe item ID shifting while adding new items and blocks, who knows.
lol