#Transforming an Item depending on Durability

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mental basalt
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Hey there!
I'm currently trying to write a script where once an item reaches a certain durability and below, that item will transform into another item. Does anybody know how to accomplish this?

rose breach
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use the durability component

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and just use the damage property

mental basalt
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Explain

rose breach
lapis gale
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this is the document for the class.

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just get the component from the itemStack.

full cedar