#1.21.40.22 - Preview

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past radishBOT
past radishBOT
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first

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Bedrock Dedicated Server for Minecraft Preview v1.21.40.22 is out now!

past radishBOT
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Minecraft Preview v1.21.40.22 is out now on the Microsoft Store!

sonic meadow
#

first

hard ether
#

h

green anvil
#

h

coral hill
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Happy Preview Day to all who celebrate!

limber flax
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Yo

sleek shadow
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We got render distance

export class ClientSystemInfo extends SystemInfo{ private constructor(); readonly maxRenderDistance: number; readonly platformType: PlatformType;}
buoyant cave
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Happy preview!

buoyant cave
short blaze
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JIGSAW UPDATED!!

short blaze
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though i didnt fully understand it yet

hard ether
latent pawn
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wait wait

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no

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this is cursed

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why is the format version inside the object

green anvil
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also, seems like other stuff is its own file now too

latent pawn
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๐Ÿ˜ญ

hard ether
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oh god no

ruby needle
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this is sooo cool

green anvil
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What

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Wait that's cool

hard ether
latent pawn
hot bronze
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slay

supple merlin
hard ether
latent pawn
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this is not standard at all!!!

supple merlin
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@dire bridge

turbid mesa
buoyant cave
# latent pawn

@short cypress You said it was the standard way! ๐Ÿ˜›

stone badger
short cypress
calm crystal
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Erm what the deferred

latent pawn
supple merlin
latent pawn
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it's different from all the other json types

supple merlin
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CHAT!!!

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Chat!!!

remote mango
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Camera relative movement is huge. I can finally progress with my project.

supple merlin
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Chat!!!!

limber flax
green anvil
hard ether
rapid cliff
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Happy Preview Update \o/

green anvil
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Let me check

ruby needle
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cool, cool

green anvil
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hold on

stone badger
limber flax
blazing steppe
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JIGSAW

ionic pumice
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wait what

ruby needle
ionic pumice
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ITS OUT???

ruby needle
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huh

latent pawn
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could we please get one more breaking change to move format_version out of that object?

ionic pumice
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thw jigsaw???

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block

hard ether
green anvil
limber flax
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OMG

blazing steppe
ionic pumice
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no way bao_icon_particles bao_icon_particles

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finally

ruby needle
limber flax
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Let's go

latent pawn
ionic pumice
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dungeons lol

blazing steppe
green anvil
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๐Ÿ˜” no generate button tho

blazing steppe
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soon our time will come, poggy

ionic pumice
short cypress
turbid mesa
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Still no sign of entity.target leaving beta bao_foxspin_flip

ruby needle
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probably even in the next preview

latent pawn
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it's just really odd that it's within that object when every other file type doesn't have it in there

blazing steppe
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the versioning is only for deferred btw right

buoyant cave
remote mango
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Although if you want to get picky about format version consistency, we should have a discussion about manifests and blocks.json

limber flax
wicked wraith
buoyant cave
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Which would probably make schema validation templates etc harder as there needs to be a special exception for deferred files

hard ether
blazing steppe
latent pawn
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blocks.json is prob going bye bye if the QnA has anything to say about it

limber flax
short cypress
ionic pumice
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im curious

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does anyone know what the realm event is?

limber flax
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What?

supple merlin
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Yeah yeah ill data mine it

buoyant cave
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Nice new features to minecraft:explode ๐ŸŽ‰

ionic pumice
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thanks

latent pawn
ionic pumice
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yeah

ruby needle
latent pawn
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gotta keep the surprise for those who don't wanna know

buoyant cave
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Add support for custom items with the "minecraft:block_placer" item component to use the referenced "block" as the icon for the item Oh nice qol change

supple merlin
buoyant cave
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BECAUSE I WAS IN STANDUP

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PLATFORM TYPE AND RENDER DISTANCE AAAAHHH

sonic meadow
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*max render distance

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Different thing

ruby needle
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or OS?

gilded crystal
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is the wind_burst component going to get obliterated since explode now does everything?

latent pawn
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what sort of benefit does knowing platform type give?

ruby needle
sonic meadow
gilded crystal
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IT WORKS :D!

ruby needle
ruby needle
sonic meadow
latent pawn
gilded crystal
sage jungle
# ruby needle wait we can now get if player is in mobile or pc?
/**
 * @beta
 * Describes what kind of platform is a device.
 */
export enum PlatformType {
    /**
     * @remarks
     * Specialized gaming device.
     *
     */
    Console = 'Console',
    /**
     * @remarks
     * Personal Computer (PC).
     *
     */
    Desktop = 'Desktop',
    /**
     * @remarks
     *  Handheld device such smartphone or tablet.
     *
     */
    Mobile = 'Mobile',
}

export class ClientSystemInfo extends SystemInfo {
    private constructor();
    /**
     * @remarks
     * The max render distance for the device in chunks.
     *
     */
    readonly maxRenderDistance: number;
    /**
     * @remarks
     * The platform type of the device.
     *
     */
    readonly platformType: PlatformType;
}
supple merlin
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I would rn

trail imp
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Happy Preview, everyone!!

supple merlin
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But im away

grand creek
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huhhhh

trail imp
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Banana day

gilded crystal
latent pawn
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way sooner than I was expecting

supple merlin
gilded crystal
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or are you wanting to make "blocks" now work as fuel

wicked wraith
night relic
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I don't really get what would be the use for it tho

latent pawn
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is the render distance returned the player's render distance setting, or the effective render distance due to the server render distance possibly being lower?

gilded crystal
night relic
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I've never needed to do that in 4 years

astral glacier
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seems like a step closer to replacing block items

gilded crystal
latent pawn
blazing steppe
wicked wraith
#
Moved PlayerInteractWithEntityBeforeEvent and PlayerInteractWithEntityAfterEvent from beta to 1.15.0```

finally
blazing steppe
limber flax
blazing steppe
night relic
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Hmm true for mob heads. Though I don't know what else you could do.

supple merlin
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Thats what im askimg koala to test

gilded crystal
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do I really need to test that? It's still an item so it should work

supple merlin
limber flax
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yea it should

astral glacier
night relic
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Hmm what happens if you set it to a block your not supposed to get like bubble column?

gilded crystal
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well tags definitely work

gilded crystal
limber flax
trail imp
limber flax
gilded crystal
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because that's how the model is rotated, It's not something I ever managed to fix

gilded crystal
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because it's technically rotated right in the players hand

supple merlin
gilded crystal
limber flax
limber flax
astral glacier
limber flax
supple storm
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!!!!!????

gilded crystal
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what is the identifier of the end portal goo

vocal totem
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CLIENT SCRIPTS LETS GOOOOOOOOOOOOOOO

astral glacier
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no

latent pawn
green anvil
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๐Ÿ˜” my SSR configs got reset after 10 previews

trail imp
stone badger
gilded crystal
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set it to end_portal

limber flax
remote mango
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Am I a fool? I seemingly cannot make camera presets, I keep receiving this content log error:

[Camera][error]-Camera Preset file cameras/presets/cool.json has unrecognized fields: minecraft:camera_preset, align_camera_and_target_forward
vocal totem
# latent pawn ?

They started to release client scripts, ClientSystemInnfo class

hard ether
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That's not client scripting?

trail imp
latent pawn
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that property seems to be locked behind a toggle

vocal totem
remote mango
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Yea, I do

astral glacier
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more block solidity separation?

trail imp
long lichen
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lmfao

remote mango
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The main object being an unrecognized field is concerning

latent pawn
vocal totem
hard ether
latent pawn
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it's just giving info about a player's client

trail imp
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^^^^^^

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Both King and Majestik are carrying this convo

vocal totem
latent pawn
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as king said, client scripting is running on the client

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any server APIs are unrelated

vocal totem
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This may be a start of it, there has never been anything with the word client in the current scripting API before.

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Whatever tho

latent pawn
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client is just a word to describe the player's game

remote mango
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Oh of course, I asked Minecraft to update and it didn't install 40.22

limber flax
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what's this

latent pawn
hard ether
stone badger
limber flax
ruby needle
latent pawn
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they're adding identifier to a lot of things, hope that means we can trigger different effects using them 1pepe_pray

hybrid fulcrum
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hi

green anvil
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Guess who's pack is already updated hey_bby

vocal totem
mellow niche
ruby needle
latent pawn
trail imp
latent pawn
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if we see that again, then I'll think client scripting is coming

vocal totem
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Just might be the start

spark gyro
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The server API has tons of things that interact with the client before this

vocal totem
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Tho it they bring it back

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That means something

latent pawn
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never in-game

vocal totem
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We might be getting client scripting soon

spark gyro
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Lol, no

vocal totem
ruby needle
vocal totem
hard ether
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They just removed @minecraft/client-ui

latent pawn
ruby needle
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iirc it still exists but is not usable

latent pawn
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guess it's just been sitting there stale then

trail imp
sonic meadow
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Are there any docs for client biomes yet?

green anvil
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@sonic meadow

sonic meadow
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Does end still use sky color?

green anvil
#
{
  "format_version": "1.21.40",
  "minecraft:client_biome": {
    "description": {
      "identifier": "the_end"
    },
    "components": {
      "minecraft:sky_color": {
        "sky_color": "#000000"
      },
      "minecraft:fog_appearance": {
        "fog_identifier": "minecraft:fog_the_end"
      },
      "minecraft:water_appearance": {
        "surface_color": "#62529e"
      }
    }
  }
}
supple merlin
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Hell yeah

sonic meadow
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Are there any sound definitions in those files?

green anvil
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Not from what I can tell right now.

ruby needle
gilded rune
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BETA DAY

spark gyro
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Besides old block/item JSONs from 1.10

spark gyro
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Silly me

green anvil
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Also I really feel like they're gonna use the client biomes files for deferred's per-biome stuff.

rapid cliff
remote mango
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OK, I got the camera to register. Seems align_camera_and_target_forward is not supported in the 1.21.40 camera schema currently

dire bridge
sonic meadow
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I wonder what's the reason for locking max rendering distance query to client side-only, since we have an equivalent scripting api...

astral glacier
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how would the server know which client to get the max distance from?

remote mango
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For anyone wondering: align_camera_and_target_forward must actually be align_target_and_camera_forward. Then it works

sonic meadow
# ruby needle yea, pretty weird

Ig that would be a good way to encourage usage of API and discourage everything else... Hold on, I need to find my tinfoil hat

spark gyro
latent pawn
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one component per each file type?

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or one big deferred component?

remote mango
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Ahh, it works so well, but we still cannot use target_entity with minecraft:third_person_boom. So close!

trail imp
latent pawn
trail imp
remote mango
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Setting align_target_and_camera_forward to false lets you move "forward" independently from the camera. You can sprint in any direction by double-tapping that direction. Also disables using mouse input for player rotation

latent pawn
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ik MCMrArm launcher supports custom urls, but idk if it'll work with that one in specific

trail imp
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I have to re-compile it ๐Ÿ˜ญ

latent pawn
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you'd have to rewrite a bit of code

trail imp
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That too

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That's it guys

latent pawn
#

I have my own launcher sunglas

trail imp
trail imp
latent pawn
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(my launcher is not using the repo I sent though, I should really switch to it)

mellow niche
remote mango
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Looks as if the player's y-rotation changes depending on movement direction

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Said movement direction is still relative to the camera direction, but not locked forward

remote mango
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Is a bit snappy, yes. Could probably be improved by adjusting a client side animation

mellow niche
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look a little like @stone badger addon

gilded rune
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Alr see ya later everyone

supple merlin
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Hell yeah

trail imp
gilded rune
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Jigsaw is being updated on bedrock!

trail imp
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About time!!

spark gyro
# supple merlin Hell yeah

Is there a point in putting this in How to Play when you need to make a behaviour pack to make custom structures?

trail imp
#

in-game documentation (real)

supple merlin
timid musk
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just to make sure

spark gyro
supple merlin
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Its still teaching how to use blocks

timid musk
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is Jigsaw block now working like Java?

supple merlin
spark gyro
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Jigsaw blocks are only useful with addons

supple merlin
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This is teaching how to use an ingame block

supple merlin
spark gyro
#

Yes

timid musk
supple merlin
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Why are you against it?

spark gyro
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Because it's pointless

supple merlin
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It really isnt

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More docs is good

neat nest
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jo finally jigsaws are useful

spark gyro
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This only benefits people who work with addons, and those people rely on external documentation

supple merlin
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Its still teaching how to use an ingame block

spark gyro
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This is useless to anyone not working with addons. And those who do don't use how to play

supple merlin
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Which is the purpose regardless if its for addons only or not

spark gyro
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So it's pointless to have it there

supple merlin
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Only the mc community would complain about docs

spark gyro
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It would be better if it were in the microsoft docs online

supple merlin
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The existence of ingame does not mean it cannot bein ms docs

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Its much easier to deploy ingame first than writing the ms docs

spark gyro
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There's no point of it being ingame is what I'm saying

supple storm
remote mango
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Then you bring bad faith into the argument

spark gyro
supple merlin
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People will see the jigsaw and wonder whats it for. Then if they see the how to play, theyll understand ah, its for addons. Which might help kickstart their joruneu

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Any help or push to expose people to the api is a good thing

spark gyro
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They'll think it serves some purpose ingame, which it doesn't

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What would be helpful is if how to play had an external link to addon documentation

supple merlin
supple merlin
#

But since the docs arent up yet...

spark gyro
supple merlin
spark gyro
supple merlin
mellow niche
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@remote mango how do i set align_camera_and_target_forward state

remote mango
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Then in the properties within "minecraft:camera_preset", set "align_target_and_camera_forward": false

mellow niche
#

oh
i thought it is a command thing

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thanks

remote mango
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I have decided that, while the new camera-relative feature is cool, I still need one more thing to start on my project, and that is a way to combine target_entity with camera-relative movement

trail imp
#

Much better launcher

drowsy geode
#

Hi ๐Ÿ‘‹
The Jigsaw block changes are a step in the path to data-drive jigsaw structures for creators (to make custom structures and structure sets that generate like vanilla structures). The block itself is a great way for players to dip their toes in to creating. There will absolutely be more official documentation in the learning portal that will be available as other features are released over time. We are hoping to release the combined functionality in the first part of next year.

trail imp
drowsy geode
green anvil
#

I mean, the answer might be obvious haha ^^'

spare marlin
trail imp
drowsy geode
mellow niche
spare marlin
rapid cliff
#

Imagine relying on MrArms switcher to update to Preview... couldn't be me ๐Ÿ’โ€โ™‚๏ธ

green anvil
drowsy geode
green anvil
#

๐Ÿ‘€

drowsy geode
#

Honestly, the Jigsaw block and structure system is VERY complex. I don't even know how it works. ๐Ÿคทโ€โ™€๏ธ That why I surround myself with people much smarter than me!

remote mango
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Story of my life

hard ether
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Iโ€™m very excited for jigsaws.

spark gyro
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Has anyone checked to see if sky colour works properly in the the end yet?

green anvil
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Still the same as last week

night relic
#

I'm curious if the jigsaw will support custom structures

green anvil
#

In what way?

supple merlin
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Why wouldnt it?

remote mango
#

Forewarning: Do not combine ease with minecraft:follow_orbit and camera-relative movement. Each time the camera is applied the camera direction is set to the player's rotation, which can be nauseating if applied every tick

/camera @p set test:relative ease 0.05 in_out_cubic
night relic
supple merlin
remote mango
sage jungle
night relic
supple merlin
#

Docs are updated

sterile oak
#

MAX RENDER DISTANCE QUERY

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TYSM MOJANG

spark gyro
#

Paste I mean

remote mango
#
{
    "format_version": "1.21.40",
    "minecraft:camera_preset": {
        "identifier": "test:relative",
        "inherit_from": "minecraft:follow_orbit",
        "align_target_and_camera_forward": false,
        "radius": 5
    }
}
frigid fiber
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I've been so lazy reading the camera changes, if anyone wants to post a big document of all the new camera features with examples and videos since say /camera got added, I would be so happy

supple merlin
#

Sounds like an Ersatz or Sprunkles thing to pester about

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Or Ciosciaa

remote mango
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I'm flattered

frigid fiber
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I guess an easier project would be this: right now I only use cameras for scripted cutscene paths, any improvements to that I should be aware of?

pure gale
#

I'm a bit late, but could this mean we're like 1 step closer to being able to work with jigsaw blocks?

silent canopy
mellow niche
remote mango
# frigid fiber I guess an easier project would be this: right now I only use cameras for script...

There are only a limited number of applications of camera for gameplay scenarios currently.

  • With free cameras, /camera <player> target_entity <target> can set a camera to follow an entity every frame
  • Follow orbit camera is like third person but you can set positional view offsets (relative to camera) and entity offsets (relative to entity)
  • This preview just now introduced camera-relative movement, which for all intents and purposes works like third person but the player's rotation adjusts to their movement direction
    And a couple more that I probably forgot or didn't mention
supple merlin
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Intriguing

#

Even the internal files are being restructured

spark gyro
silent canopy
remote mango
supple merlin
#

YAY, all biomes now have their own client file

latent pawn
gilded crystal
spark gyro
#

I wonder if there are more components

frigid fiber
supple merlin
spark gyro
supple merlin
#

WaterAppearance and FogAppearance are the only ones that are new

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Almost got baited...

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Every biome json file got updated and so did features....

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But it was just for the flatenning

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LOL???

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The Github samples show the how to play jigsaw section but the ingame one does not???

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Success

frigid fiber
#

I'm glad these client properties made it to scripting, molang is nice and all but you can't really show text with it

wicked wraith
trail imp
trail imp
supple merlin
#

Wait...you dont even need block placer?

latent pawn
supple merlin
#

Ok no you deffo need it...it doesnt register the block, cant setblock

#

Ah pick blocking still doesnt work

wicked wraith
#

since the last version there are folders with the name "__brarchive" What does this mean?

supple merlin
sterile oak
#

What file is that

supple merlin
#

Ots what i expected...o thought it overrode the itemstack but it does not

latent pawn
#

and was that your max render distance?

latent pawn
#

aw

#

well there goes my uses for that

supple merlin
ionic pumice
#

did anyone figure out what the realms thing was

latent pawn
supple merlin
#

Couldnt find any assets

ionic pumice
#

rip

brazen night
copper hill
# gilded crystal IT WORKS :D!

what does it? it is for any custom items to use a geometry or do I have to create a block that uses tha geometry and then specify it as icon? or it is just for the block items?

spark gyro
spark gyro
copper hill
#

so I cannot still make wearable items like chestplate to looke like the 3D on hand?

spark gyro
copper hill
#

with attachable you can do only when equipped to the body, on hand I can only use the icon, or m I wrong?

supple merlin
#

Unfortunately, pick block is still bugged it seems

spark gyro
supple merlin
#

Really got excited. Regardless a step in the right direction

copper hill
icy sparrow
spark gyro
supple merlin
#

But if you dont have block placer you cant do setblock at all

spark gyro
#

That makes sense

supple merlin
#

But pick blocking makes it give the block form

spark gyro
#

And if you mine it, do you get the block, or the item?

supple merlin
#

Didnt test

gilded crystal
#

it will just inherit the block icon from whatever block is in block_placer

coral halo
#

wait,

spark gyro
gilded crystal
#

they'll all show up in commands, I think you'd just have to specify that they don't

spark gyro
gilded crystal
#

like they're both runecraft:llama_head_brown?

spark gyro
#

yes

supple merlin
gilded crystal
#

mine is the opposite, only the block is showing up

supple merlin
gilded crystal
#

I can't put it on my head

supple merlin
#

More testing needed

coral halo
#

wait a moment, my brain isn't braining..

#

is that used for rendering the item 3D inside the inventory or something?

gilded crystal
#

what was the thing where you can disable something being available with commands/creative?

supple merlin
#

Best example

gilded crystal
#

is that not a thing anymore

coral halo
coral halo
#

jeez that's soo useful

#

fun fact,
i could have done that using scripts

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luckily for me i wasn't really interested in having custom skulls.

gilded crystal
#

now if only they could fix the rotation

spark gyro
supple merlin
#

Video in 30m

blazing steppe
#

15m remain

supple merlin
#

Ah, interesting, i fiddled around now and fixed the no block placer not registering the block

#

We need that swappable property from Java's wearable

sage jungle
#

wait thats illegal

supple merlin
coral halo
gilded crystal
#

weird, so yours was giving you the item instead of the block, and mine gave me the block instead of the item

supple merlin
#

The head item display transform now makes sense

buoyant cave
#

Nice hat

gilded crystal
#

now waiting for the add-on where someone built a script that turns all blocks into mob heads

supple merlin
gilded crystal
#

I know you can do it

supple merlin
#

sunglassesHQ I have many things to do right now...please no

rare cape
#

Am I the single who don't like the jigsaw ui ? I think it's not at all intuitive compared with the structure block which is a lot

#

Also it's not oreUi style ๐Ÿ˜

spark gyro
#

I don't think they're at that stage to give blocks Ore UI menus ๐Ÿค”

supple merlin
#

Furnace will be the first test subject

coral halo
spark gyro
#

But we don't have that ability just yet

coral halo
rare cape
spark gyro
coral halo
spark gyro
#

Not like features

spark gyro
rare cape
craggy tartan
#

How is the UI unclear? It can't show anything because it's used to generate structures.

coral halo
#

does anyone know how it works tho?

rare cape
coral halo
#

if it can load multiple structures at the same time to load huge structure, i will be using it on my next project

#

so, how it works?

rare cape
#

me idk but the ui doesn't make me interested with compared with the structure block

craggy tartan
#

Jigsaws help with structure generation. They're used to chain a bunch of structures together to make things like villages.

coral halo
#

in my next project, maybe next year,

craggy tartan
#

Could probably use it as a dungeon generator too.

gilded crystal
coral halo
#

so, they changed the jugsaw UI, maybe in the 1.25 update they will make it functionalbao_foxxo_blank

rare cape
#

Also it's me or the render of water is broken ?

thorny egret
#

Probably since they switched to client biomes and they don't use water surface transparency

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Has anyone noticed the destructible tags aren't working?

supple merlin
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Or did it start last

thorny egret
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I'm not sure, I've just noticed today it doesn't work ๐Ÿ˜ญ

rare cape
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ghost ping

edgy trench
supple merlin
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You can use the new display transforms for custom blocks anywqys

edgy trench
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I am in game rn and the blocks are still facing the wrong way

gusty furnace
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When is the 1.21.40 release expected to come to stable?

calm crystal
gusty furnace
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Based on the start and end of 1.21.30, it looks like they go about a month

So probably late October

wicked wraith
grave quest
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aint now way they split all up

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I am cooked

spark gyro
stone badger
spark gyro
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Someone had to do it

stone badger
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seeing eating animation with a block makes me wonder more how the anims for first person items even work

spark gyro
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Do you need an attachable for this to work properly?

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Looks like something that shouldn't need an attachable to work

stone badger
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yeah, considering carved pumpkins...

hard ether
hard ether
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Itโ€™s still technically an item qwq

spark gyro
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this feature is almost perfect. It just needs to work properly with block picking and when worn on the head.

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Oh, and the give command too. It shares the same problem as block picking

trail imp
trail imp
spark gyro
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This is more of QOL, but they should also revisit use priority. It's not so intuitive when you can place the block and consume at the same time. If you're going to place, you do it without attempting to eat it.

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But if you're not aiming at a block, it's fair game

grave quest
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they gotta fix this fast

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i can't use water editing

trail imp
supple merlin
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Mines automatically rendered

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Are you using the built in geo?

spark gyro
supple merlin
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Could you send your code here

spark gyro
supple merlin
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Another blocks.json L

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Try again with the geo component

spark gyro
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So it's just /give and block picking that have issues.

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There's also now the oversight of the fact that the wearable component forces you to have a max stack size of 1, so you can't have a block with a normal stack size and be wearable at the same time

supple merlin
spark gyro
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I guess I didn't test it properly

supple merlin
limber flax
spark gyro
limber flax
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-# huh

spark gyro
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I was testing with dirt, so I must've confused the identifiers

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That's what I get for gaming past 12

supple merlin
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Haha

spark gyro
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So it's just block picking then and the max_stack_size/wearable conflict

limber flax
supple merlin
spark gyro
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And I can't try the workaround rn, sorry

limber flax
spark gyro
limber flax
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Oh

limber flax
spark gyro
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Also, I just noticed something. The custom item doesn't have that smooth animation when hopping from one slot to another

limber flax
astral glacier
ancient schooner
trail imp
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Unless they have more options

supple merlin
limber flax
ancient schooner
trail imp
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"kinda" LMAO

limber flax
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just add "nuh uh" at this point

trail imp
supple merlin
ancient schooner
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The perfect option

limber flax
ancient schooner
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1.21.40.22 -> parrot, ocelot, cat and one other file

limber flax
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ok thanks

cosmic jacinth
stone badger
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it does look sick

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imagine the potentials

dusky crow
# supple merlin

wait wait wait, so this mean that it can place a block without needing a script??

dusky crow
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well still handy

hard ether
ruby needle
pure gale
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Is there a list of all the new vanilla items we can edit?

ancient schooner
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Anything you can see in the vp's iirc

supple merlin
ancient schooner
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Right yeah that too

pure gale
drowsy walrusBOT
supple merlin
pure gale
supple merlin
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Wow there's no more default for the client biomes I realised. You have to specifically tell the biome that it uses the fog_default one

thorny coral
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thats cool

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we can make block as a fuel now

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by faking it using item and block placer

limber flax
blazing steppe
ancient schooner
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I wonder how those'd work if the block has an onPlace and the item has an OnUseOn

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I wonder if they're hoping that people just don't use them together?

latent pawn
ancient schooner
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Yeah, I imagine that is the case

untold nacelle
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Is the jigsaw block working then?

supple merlin
untold nacelle
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Ripp

untold nacelle
spare marlin
untold nacelle
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That's too FARRR

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I WANT IT NOW

limber flax
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Not that far

green anvil
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Y'all would probably also have to learn Jigsaws when they're out too.

limber flax
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That means 6 more moths

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(Idk)