#Murasama
1 messages · Page 1 of 1 (latest)
I would slightly ofset the first person animation to the right so its easier to see with it.
But it looks cool.
ty
so cool, i got some questions
- Did you make the damage dummy, if so how'd you get the health bar to show up
- How'd you make the textures for the particles
Yes, I made the dummy, here's the code.
world.afterEvents.entityHealthChanged.subscribe(ev => {
try {
let armor = ev.entity;
let health = ev.entity.getComponent("minecraft:health")
let max = health.effectiveMax;
let current = health.currentValue;
if (armor.typeId == "one:damage_dummy") {
armor.nameTag = `§l§6Damage Dummy\n§r§l${Math.round(current)} / ${max}`
}
} catch { }
})
And the particle it's a vanilla texture.
Wow thats amazing! im about to be making a mmorpg soon might i ask how you added a sword like that?
Thanks, i didnt know you can give mobs custom name tags, that'll be helpful for my training dummy
with attachables and animation controllers + player animation controllers
What about the cooldown move?
It's a bit confusing for me honestly, it's the first 3D weapon I've made. I couldn't explain it well
Scripting
This is really cool
Thanks
What texture is that for the particles?
Very cool indeed
"texture": "textures/particle/particles"
"minecraft:particle_appearance_billboard": {
"size": [
"0.1 + (variable.particle_random_1 / 2)",
"0.1 + (variable.particle_random_1 * 3)"
],
"facing_camera_mode": "lookat_direction",
"uv": {
"texture_width": 128,
"texture_height": 128,
"uv": [
32,
16
],
"uv_size": [
32,
32
]
}
}
what about the particles that drop out when you hit the entity that shows how much health was taken
is that script too
That's an entity, with scripts
How did u change the hit animation please 🥲
It's been 3 weeks I'm looking for an answer
This is what it looks like in my case
Slapping the air like crazy🥲
I can't proceed on making more custom tools because of this problem🥲
Here's Another 1 😭
Btw nice work i want to make something like that sooner!
u have to make the animartion for it in blockbench
Here?
But how? Whenever I'm doing it here it's always error
Like I'm noy mining but the animation is alr playing
to set a first person animation...
you have to switch from entity to item first person
and then animate it that way
I did that
I did that step as always but the same problem keeps happening
Like when you equip the custom tools that you've made.. The animation alr plays non stop...
It's lika a particle animation but in sword animation
Alr playing even tho you didn't mine or attack anything
I'm trying to change the player animation and player entity in bridge
Because i see on bedrock wiki that u can modify it using player entity and player animation
Not exactly the sword is the problem
I don't even know if this is right but this is how i understand this thing ↓
