#(resolved) runCommand not working

1 messages · Page 1 of 1 (latest)

latent lynx
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Everything in my script is working besides the runCommands. The script will take items, and there is no errors being shown in the log. The function commands I have also tested on their own, and they work. I'm not sure what the error is.

tranquil fable
scarlet lodge
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so here's actually what happened

scarlet lodge
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Command blocks or Entities, however, automatically run the command in their position.

tranquil fable
lethal blaze
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I think more code would help to debug the issue since we don't know how dimension is being defined in that screenshot.

latent lynx
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(resolved) runCommand not working

latent lynx
scarlet lodge
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`execute positioned ${x} ${y} ${z} run function ...`

latent lynx
#

I guess I’ll try something similar if I need a block to run a command next time

scarlet lodge
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Preferably use native methods over commands.

latent lynx
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Yeah