#Scaling and Positioning Minecraft Logo
1 messages Β· Page 1 of 1 (latest)
;-;
The logo is in " ui_art_assets_common.json "
"title_image": {
"type": "image",
"layer": 1,
"texture": "textures/ui/title"
}, ```
Look for the buttons in "start_screen.json" specifically in the line number "1240"
thx, any idea on repositioning the buttons individually?
im tryna have them lined up horizontally on the bottom of the screen
wait i also wanna know how to do this where should i look to scale it?
Use "size": [ 10, 10 ]
Theres multiple though ;-;
Add that "size" element to all the buttons you want to resize.
Its the title though ;-;
alr thx, i'll keep adjusting it from here π
will it stay anchored in place & still readjust properly on different screen sizes? (im talkin 4:3 aspect ratio minimum)
wait can i remove the button backgrounds? specifically the ones on start_screen.json ofc
I would assume so yes its only a texture after all
only issue is that most buttons use this one texture, removing this would remove on all buttons, also idk how to remove the outline either π
i feel like i could just add some sort of texture attribute and im just being dumb rn π
lemme check the docs rq
I understand that it adapts to the screens.
No, just change the texture path on the button element you want.
it fails to apply
π
It's not "texture", look at this..
"$default_button_texture": "textures/ui/realms_button_borderless_default", "$hover_button_texture": "textures/ui/realms_button_borderless_hover", "$pressed_button_texture": "textures/ui/realms_button_borderless_hover_pressed"
I think it should look something like this, the default is for the normal button, the hover is for when you hover over it or hold it down and the pressed is for one time pressing.
oh β οΈ
the textures/ui/realms_button_borderless_hover_pressed is where the texture file is stored in the pack the information needs to be told for the game to find the wanting texture
Thats what i know atleast ;-;
That's right, you need to put the path of your texture.
Woohoo im smart!