#Wave function collapse with just commands
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first prototype - slight issue is every additional material (e.g cliff) will - i believe - 4x the number of tiles, meaning very soon i will hit the function limit. Need to find a solution where tiles never need a set tile type and can remain just a combination of their nodes.
Sick! And with only commands I’m guessing
just commands, sorry to all JS gods
there is currently a novel weighting function too, so can increase the commonality of some tiles
simply changed some tiles and it looks a bit more natural
Wave function collapse with just commands
WOOAH
That’s crazy impressive dude holy
thanks
I've done unbelievable things with commands and this still confuses me
yeah will explain it all v soon, but want to fine tune it first
is this my sought after island generator from 2021???
the lost media island generator I made???
(yk this is like x500 better than my old thing)
nice
using some new adjacency rules - socket shapes instead of 1 block nodes
Genuinely love how this is all commands. Tho does running 269 commands not impact performance?
functions do pretty well perfomance-wise
they just run in a sequence like a script
so i think minecraft just treats them like one
only perfomance issue could come from generating lots of blocks at once
added a few lines which collapse all tiles at the edge to a water tile, and now we have islands
this works with any size map
Sick