{
"format_version": "1.20.80",
"minecraft:block": {
"description": {
"identifier": "custom_block:marker_concrete_3",
"traits": {
"minecraft:placement_direction": {
"enabled_states": ["minecraft:cardinal_direction"],
"y_rotation_offset": 180
}
},
"menu_category": {
"category": "construction",
"group": "itemGroup.name.concrete",
"is_hidden_in_commands": false
}
},
"components": {
"minecraft:destructible_by_mining": false,
"minecraft:destructible_by_explosion": false,
"minecraft:light_dampening": 15,
"minecraft:light_emission": 0
},
"permutations": [
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'north'",
"components": {
"minecraft:transformation": { "rotation": [0, 0, 0] }
}
},
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'west'",
"components": {
"minecraft:transformation": { "rotation": [0, 90, 0] }
}
},
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'south'",
"components": {
"minecraft:transformation": { "rotation": [0, 180, 0] }
}
},
{
"condition": "q.block_state('minecraft:cardinal_direction') == 'east'",
"components": {
"minecraft:transformation": { "rotation": [0, 270, 0] }
}
}
]
}
}
#cardinal_direction not working 1.20.81 **RESOLVED**
1 messages · Page 1 of 1 (latest)
You dont have material instances or geometry component
does it matter?
Yes it does
just use this if you want your block to have a normal geometry
"minecraft:geometry": "minecraft:geometry.full_block"
no need to create a 16x16x16 model because mojang already provides one