#Block Custom components

1 messages · Page 1 of 1 (latest)

sage topaz
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Trying to set up a custom component using the onPlayerDestroy function, I want the component to be used across blocks with an if statement checking what block is being destroyed to change functionality slightly

vapid nexus
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Each different functionality should be its own component

sage topaz
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Sorry the functionality is technically the same it’s just a set block

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But the set block is the block you destroy

vapid nexus
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So regeneration? You dont need an if/check then.