#How can I check for player having no item in hand?

1 messages · Page 1 of 1 (latest)

cyan gyro
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Use !q.is_item_equipped(0)

past kiln
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You can do this using commands as well

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/effect @e[type=player,hasitem={item=apple,quantity=0,location=slot.weapon.mainhand}] resistance 1 255 true

glacial sand
past kiln
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The man the myth the legend himself !!
@frozen arrow

frozen arrow
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I thought I covered that with you in the other post you made.

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#1279144726494445749 message

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This is also behavior pack animation controller. A simple hasitem command does the same thing.