#Problems with Mob Head Pack - Resolved

1 messages · Page 1 of 1 (latest)

glass shell
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Discussing Fixes for Unsupported FMH mods

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Fixing Foxy's Mob Head Pack

upbeat torrent
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Hi

glass shell
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hey!

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good idea making a thread here. With respects to Foxy, I know he's retaining rights to the pack, so have been updating it myself for our own purposes.

upbeat torrent
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Yeah.. eventually maybe a bunch of us can get together and make the model heads and textures.... only other thing that is his is the chance loot tables and the mob head entity files... so just need to see how he does it....

glass shell
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they were fairly straightforward to copy

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one thing I did learn through experience, was to put the chance loot tables for bogged heads really low... I very quickly ended up with a whole stack of them after doing a couple trial chambers. lol

upbeat torrent
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I'm just gonna get what my people have working as it was... I will fix what is missing later.

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I personally have a village called Cat's heads with cat heads all over, cause I needed to kill them for strings....

glass shell
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without posting the whole code here:

Bogged:

                    "looting_multiplier": 0.01```

Breeze:
```                    "chance": 0.01,
                    "looting_multiplier": 0.001```
upbeat torrent
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I don't want to lose them AGAIN

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dang that is low.... LOL

glass shell
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trust me. lol

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can you cross post your posts from Foxy's thread here, for anyone else who might be looking for the same info, please?

upbeat torrent
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k

glass shell
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we actually had to make a tweak last season, before 1.21, when the wearable heads stopped stacking.

We made it so that the entites drop the non-wearable stacking miniblock style heads, and then added a "mask" wearable for each mob, which you craft with a skelly skull, and the head

upbeat torrent
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from previous posts

For those with the wolf problem, get the latest wolf from mojang sample packs, add the loot table component (find it in the current wolf file to see how to use it)...

To get it to do the different wolves is more work... study how the cat is done and take it from there.

Fixes you can make now to the pack...

  1. replace all run_command with queue_command
    You can do this with a mass replace in VSCode

Do mass replaces on the "format_version":"1.16.100" to "format_version":"1.21.0" or at least 1.20.80

Mass Remove: "minecraft:armor":{"protection":0},

Do the above before you format-fix any file for viewing. Use vscode and make sure you have the extensions that can highlight errors, like Blockception. Close the workspace and then open again, and any file that is red, do a right-click format file on it so you can see it un-flattened and find what the problem is.... may need to go to the Bedrock Addons discord for help. I suggest working with someone with a programmers aptitude who is willing and wanting to learn. It is not hard, but detailed oriented.

Update manifest.json to current min_engine_version.

Test test test... in preview stable.

may want to get the newest bee.json for the entity, has the flowers listed out, either that section or whole file and add the loot table entry. The flowers are listed in 3 areas in the file

Also noticed this... json "minecraft:breathable": { "totalSupply": 15, "suffocateTime": 0 }, that should be json "minecraft:breathable": { "total_supply": 15, "suffocate_time": 0 },

upbeat torrent
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@tame horizon

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He's sleep... east coast....lol.. I am on west

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I actually do hope they delay the release until next week.

glass shell
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entities/wolf.json
add into component groups{

        "minecraft:variant": {
          "value": 0
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_wild.json"
        }
      },
      "minecraft:wolf_ashen": {
        "minecraft:variant": {
          "value": 1
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_ashen.json"
        }
      },
      "minecraft:wolf_black": {
        "minecraft:variant": {
          "value": 2
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_black.json"
        }
      },
      "minecraft:wolf_chestnut": {
        "minecraft:variant": {
          "value": 3
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_chestnut.json"
        }
      },
      "minecraft:wolf_rusty": {
        "minecraft:variant": {
          "value": 4
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_rusty.json"
        }
      },
      "minecraft:wolf_snowy": {
        "minecraft:variant": {
          "value": 5
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_snowy.json"
        }
      },
      "minecraft:wolf_spotted": {
        "minecraft:variant": {
          "value": 6
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_spotted.json"
        }
      },
      "minecraft:wolf_striped": {
        "minecraft:variant": {
          "value": 7
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_striped.json"
        }
      },
      "minecraft:wolf_woods": {
        "minecraft:variant": {
          "value": 8
        },
        "minecraft:loot": {
          "table": "loot_tables/entities/wolf_woods.json"
        }
      }
    },```
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the armor protection part you removed... was there a way to leave that in? some of our custom items, from the Player Heads mod have that, with armour values

glass shell
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nudge nudge wink wink say no more

upbeat torrent
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lol

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but you never know, it is like a rocket launch.. you find one problem, gotta wait for the next window

glass shell
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do you use miniblocks, avatars and armour stands too?

upbeat torrent
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I will have to look at it carefully to see how to make sure armor can stay... Did you take it out?

glass shell
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not yet, no

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will that queue_command work in the current version?

upbeat torrent
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yes with the format version update... to at least 1.20.80 could be earlier when the change was made... but that is safe

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And.. sometimes updating the format_version CAN introduce other errors...

glass shell
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yay

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fortunately, I'm tracking all my changes with github... it's very easy to go back a step till it all works again. lol

upbeat torrent
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"equip_item_slot": 0 associated with inventory/saddles and such... says it expects a string

glass shell
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that can most likely be updated from the vanilla files. my Wolf.json has it correct, for example

upbeat torrent
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Horse/donkey/camel

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but which one was 0.... head?

glass shell
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it's saddle

upbeat torrent
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I think I'ma just grab the updated file from mojang and add the loot table... but does this have variants..

glass shell
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actually, the donkey and llama still use 0

upbeat torrent
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Did you look at the preview version?

glass shell
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no

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that's from the bedrock samples

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however, the slot name in-game is slot.saddle

upbeat torrent
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preview has it.... dang blockception

glass shell
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is slot.saddle correct then, in preview?

upbeat torrent
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thing is mojang samples say 0 and preview says should be string. Imma backtrack my version to 1.20.80 to see if some of these go away

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Some of these I am not sure why he has the entity file. If it has a loot table and he altered that, then technically there is no reason to overide mojangs entity file because it already points to the loot table

glass shell
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I wondered that same thing

upbeat torrent
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only entities with no loot table need to be in there

glass shell
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perhaps it's to make sure it doesn't change away from the way he needs it to be?

upbeat torrent
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but then you have update headaches...

upbeat torrent
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Where he names a loot table <animal>_1 that means that the loot table was shared, so he had to create one

upbeat torrent
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I think gear loot is tied to a component named minecraft:equipment. I've seen it in vex, and a few others

upbeat torrent
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I think the shulker one can be expanded to include all the colors because we can color the entity while alive.... later tho.. seems simple to add...

upbeat torrent
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{"minecraft:icon":{"texture":" is not happy... testing if should be simple or complicated

Either"minecraft:icon": "fmh_allay_item"or "minecraft:icon": {"textures": {"default": "fmh_axolotl_cyan_item"}},I still need to make sure the short version shows up. But that is ALOT of item files to manually fix. BOTH WORK

glass shell
upbeat torrent
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Yes you can... check out the json file... not easy but possible

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I am having a problem with seeing the head once I place it. For some reason, even though everything seems fine, no texture

glass shell
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" : "has_ability","subject" : "other", "value" : "instabuild"}

upbeat torrent
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well that is not fair... should take that out

upbeat torrent
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okay I can see them.... not sure what I did... now the wearable component still gives warnings

glass shell
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which file are you talking about above?

upbeat torrent
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all of them. It does not like dispensable

glass shell
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I mean which folder

glass shell
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gotcha

upbeat torrent
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dispensable not a thing Mass change:"minecraft:wearable":{"dispensable":true,"slot":to"minecraft:wearable":{"protection":0,"slot":

glass shell
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for your texture problem above:

using VSCode, do find & replace in files and use the following:

find (with regex (.*) enabled)

            "minecraft:icon": \{
                "texture": "(.+)*"
            \},

with
"minecraft:icon": "$1",

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lol. I hate discord formatting

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Finally! Got it

upbeat torrent
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I suck at regex... how do I enable

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I see how to enable... but not getting anything... most of those files are flat.. one line. so I tried

"minecraft:icon":{"textures": "(.+)*" },

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I had already did the s part

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maybe the {

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Here is the flat version , pre formatting so I can read it

"minecraft:icon":{"textures":"fmh_cat_black_item"},

here is the regex

"minecraft:icon":{"textures":"(.+)*"},

is it right?

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cause not getting any hits

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hey @tame horizon wakey wakey.... I've started the mob heads and am working with a fellow enthusiast from Foxy's discord... if you can check the other packs, then get with me for testing on this one.... was not easy

glass shell
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you need to add the backslash before the curly brackets, to escape them

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"minecraft:icon":\{"textures":"fmh_cat_black_item"\},

upbeat torrent
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oh they are there...

glass shell
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right. discord just hid them

upbeat torrent
glass shell
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try without the *. that shouldn't be there

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and you have an extra space after "textures":

upbeat torrent
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in the flat files, he has no space, everything squished

glass shell
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but you put one in your search string

upbeat torrent
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found another space.. HIT PAY DIRT

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OMG.... can I keep you

tame horizon
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K so catchin up here you guys are working on the mob heads pack and I’ll start on the camera mod and checking the armour stands?

upbeat torrent
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Yep... @glass shell had you done anything with those packs?

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Jango provided the resources for the breeze and bogger, so I added that in

tame horizon
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The camera mod I’ve already customized recently (changed out the mayfly for a custom flight system to avoid education toggle need)

upbeat torrent
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oh, and the different wolves

glass shell
tame horizon
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Excellent! I saw Jango has a sneaky workaround for the stacking of them too?

glass shell
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I still need to look at Armour Stands, Mini Blocks, and Avatars.

glass shell
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    "format_version": "1.12",
    "minecraft:recipe_shaped": {
        "description": {
            "identifier": "fmh:bogged_mask_recipe"
        },
        "tags": [
            "crafting_table"
        ],
        "pattern": [
            "X",
            "#"
        ],
        "key": {
            "X": {
                "item": "fmh:bogged_item"
            },
            "#": {
                "item": "minecraft:skull",
                "data": 0
            }
        },
        "unlock": [
            {"item": "fmh:bogged_item"}
        ],
        "result": [
            {
                "item": "fmh:bogged_mask",
                "count": 1
            }
        ]
    }
}
tame horizon
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Love it! That’s a great solution!

glass shell
upbeat torrent
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Technically the most important thing, in order to not lose any heads placed and in inventory is for the entities and items to be solid. Same UUIDs.. but I updated the version to 3.3.3.. we are using the 3.3.2 one.

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Look the mods are prepping...

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wolved only get angry when they are wild, right?

tame horizon
upbeat torrent
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I do not see in the json where the tamed gets angy component group

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"minecraft:become_angry": {
                "remove": {
                    "component_groups": [
                        "minecraft:wolf_wild"
                    ]
                },
                "add": {
                    "component_groups": [
                        "minecraft:wolf_angry"
                    ]
                }
            },
            "minecraft:on_calm": {
                "remove": {
                    "component_groups": [
                        "minecraft:wolf_angry"
                    ]
                },
                "add": {
                    "component_groups": [
                        "minecraft:wolf_wild"
                    ]
                }
            }```
tame horizon
upbeat torrent
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They wil kill for you... but nicely

tame horizon
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😂 the friendly assassin

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Not gonna lie this talk of wolves makes me want to add huge dire wolves that you can ride 😆

upbeat torrent
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Your list of addons to make it gonna be too long soon

tame horizon
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Lol seriously!

glass shell
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I actually hadn't found a solution for the angry wolf heads, except to randomise which you got:

    "pools": [
        {
            "rolls": 1,
            "entries": [
                {
                    "type": "loot_table",
                    "name": "loot_tables/fmh/wolf_chestnut_head.json"
                },
                {
                    "type": "loot_table",
                    "name": "loot_tables/fmh/wolf_chestnut_angry_head.json"
                }
            ],
            "conditions": [
                {
                    "condition": "killed_by_player"
                },
                {
                    "condition": "random_chance_with_looting",
                    "chance": 0.2,
                    "looting_multiplier": 0.01
                }
            ]
        }
    ]
}```
upbeat torrent
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  1. will need component groups and events for it
  2. use the enviro sensor to detect when angry is active and with each skin variant.. will have to do the same for if wild but point back to happy set.... once they are tame, then they only need the happy set

something like that... I use something that helps automate it, so once I work out the logic I can auto build most if and incorporate into current wolf.json

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I also copied the wolf_wild to wolf_pale... because I needed consistency

glass shell
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oh god... the update dropped

upbeat torrent
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be sure to thoroughly test the new ones, cause a lot of places/folders it needs to go.

glass shell
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which do you mean?

upbeat torrent
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breeze, boggard, wolfie

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lots of little details lurking

glass shell
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yea. like you said earlier, my main concern is that nothing is deleted from the world or storage... anything else, I can fix afterwards

glass shell
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did you get it all working?

upbeat torrent
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I am still setting up.. I am partly converting it to the program I use, so I can maintain it eaiser... I went this route cause I did not want to put in all the file for the wolf... so I am using the automation on it.

glass shell
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I still get some BlockCeption errors on the FMH entity.

                                        "test": "is_altitude",
                                        "subject": "self",
                                        "operator": "<=",
                                        "value": -64
                                    }```
Value is below the minimum of 0

and 

`             "minecraft:fire_immune": true,`
Incorrect type. Expected "object"
upbeat torrent
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fire is easy... replace true with {}

glass shell
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really? does that work with everywhere that error, related to Boolean, pops up?

upbeat torrent
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the other one, don't know... -64 is valid. Blockception needs to be fixed... maybe I can do a pull request on it someday...

glass shell
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I meant other components... I've seen that error a lot in other files

upbeat torrent
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the -64... ???

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it is valid, blockception can be wrong

glass shell
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no. the "minecraft:something" : true

upbeat torrent
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have to look up each one to see what the correct format is

glass shell
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ok cool. thanks

upbeat torrent
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Was there a split in the pillagers

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his vailla folder is outdata... Imma put the captains stuff in pillager

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yeah, will need to circle back around and upgrade ppillager to do the variants... so mostly... we need to upgrade or redo Foxy's textures, add our on twists... and we can call it our own with homage to him... cause we doing a lot of work...

tame horizon
glass shell
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likewise

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I've got some issues still


22:36:55[Item][error]-minecraft:render_offsets has been deprecated and is not available in json format 1.20.80

22:36:55[Item][warning]-fmh:wolf_chestnut_angry_mask -> description -> category: this member was found in the input, but is not present in the Schema
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and


22:37:19[Item][warning]-Item item.fmh:bogged_item requires either an icon atlas or icon texture.```
upbeat torrent
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yeah, take off the armor... that protecttion moved inside the wearable

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oh yeah the lang files...

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I passed my regolith test and my spot check test.... gonna fire up preview and see what hollers at me.. in a second.. have to update lang files...

glass shell
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and the render_offsetts, where did that move to?

upbeat torrent
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en_US... since he did not do display name

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not sure..

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what file are they in

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for some reason, vscode can't find something when it is in a long string

glass shell
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the wearables file

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same place as the armor was

upbeat torrent
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file?

glass shell
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I can't answer that... mine is different to Foxy's because we made that combo of stackable crafted into wearable

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so it would be B/items/heads or B/items/wearables, or something?

upbeat torrent
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wan'yt render offsets an item thing,,, for when holding

glass shell
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that sounds right

upbeat torrent
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entity.fmh:breeze.name=Breese
action.hint.exit.fmh:breeze=Jump to Exit```  these in the en_US lang files for the new stuff
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do you happen to have that for the wolves

glass shell
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already got that. looks like my issue is a texture issue

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item.fmh:wolf_ashen_item=Ashen Wolf Head
entity.fmh:wolf_ashen.name=Ashen Wolf
action.hint.exit.fmh:Ashen Wolf=Jump to Exit
item.fmh:wolf_ashen_mask=Ashen Wolf Mask
item.fmh:wolf_ashen_angry_item=Angry Ashen Wolf Head
entity.fmh:wolf_ashen_angry.name=Angry Ashen Wolf
action.hint.exit.fmh:Angry Ashen Wolf=Jump to Exit
item.fmh:wolf_ashen_angry_mask=Angry Ashen Wolf Mask
item.fmh:wolf_black_item=Black Wolf Head
entity.fmh:wolf_black.name=Black Wolf
action.hint.exit.fmh:Black Wolf=Jump to Exit
item.fmh:wolf_black_mask=Black Wolf Mask
item.fmh:wolf_black_angry_item=Angry Black Wolf Head
entity.fmh:wolf_black_angry.name=Angry Black Wolf
action.hint.exit.fmh:Angry Black Wolf=Jump to Exit
item.fmh:wolf_black_angry_mask=Angry Black Wolf Mask
item.fmh:wolf_chestnut_item=Chestnut Wolf Head
entity.fmh:wolf_chestnut.name=Chestnut Wolf
action.hint.exit.fmh:Chestnut Wolf=Jump to Exit
item.fmh:wolf_chestnut_mask=Chestnut Wolf Mask
item.fmh:wolf_chestnut_angry_item=Angry Chestnut Wolf Head
entity.fmh:wolf_chestnut_angry.name=Angry Chestnut Wolf
action.hint.exit.fmh:Angry Chestnut Wolf=Jump to Exit
item.fmh:wolf_chestnut_angry_mask=Angry Chestnut Wolf Mask
#
entity.fmh:wolf_rusty.name=Rusty Wolf
action.hint.exit.fmh:Rusty Wolf=Jump to Exit
item.fmh:wolf_rusty_mask=Rusty Wolf Mask
item.fmh:wolf_rusty_angry_item=Angry Rusty Wolf Head
entity.fmh:wolf_rusty_angry.name=Angry Rusty Wolf
action.hint.exit.fmh:Angry Rusty Wolf=Jump to Exit
item.fmh:wolf_rusty_angry_mask=Angry Rusty Wolf Mask
item.fmh:wolf_snowy_item=Snowy Wolf Head
entity.fmh:wolf_snowy.name=Snowy Wolf
action.hint.exit.fmh:Snowy Wolf=Jump to Exit
item.fmh:wolf_snowy_mask=Snowy Wolf Mask
item.fmh:wolf_snowy_angry_item=Angry Snowy Wolf Head
entity.fmh:wolf_snowy_angry.name=Angry Snowy Wolf
action.hint.exit.fmh:Angry Snowy Wolf=Jump to Exit
item.fmh:wolf_snowy_angry_mask=Angry Snowy Wolf Mask
item.fmh:wolf_spotted_item=Spotted Wolf Head
entity.fmh:wolf_spotted.name=Spotted Wolf
action.hint.exit.fmh:Spotted Wolf=Jump to Exit
item.fmh:wolf_spotted_mask=Spotted Wolf Mask
item.fmh:wolf_spotted_angry_item=Angry Spotted Wolf Head
entity.fmh:wolf_spotted_angry.name=Angry Spotted Wolf
action.hint.exit.fmh:Angry Spotted Wolf=Jump to Exit
item.fmh:wolf_spotted_angry_mask=Angry Spotted Wolf Mask
item.fmh:wolf_striped_item=Striped Wolf Head
entity.fmh:wolf_striped.name=Striped Wolf
action.hint.exit.fmh:Striped Wolf=Jump to Exit
item.fmh:wolf_striped_mask=Striped Wolf Mask
item.fmh:wolf_striped_angry_item=Angry Striped Wolf Head
entity.fmh:wolf_striped_angry.name=Angry Striped Wolf
action.hint.exit.fmh:Angry Striped Wolf=Jump to Exit
item.fmh:wolf_striped_angry_mask=Angry Striped Wolf Mask
item.fmh:wolf_woods_item=Woods Wolf Head
entity.fmh:wolf_woods.name=Woods Wolf
action.hint.exit.fmh:Woods Wolf=Jump to Exit
item.fmh:wolf_woods_mask=Woods Wolf Mask
item.fmh:wolf_woods_angry_item=Angry Woods Wolf Head
entity.fmh:wolf_woods_angry.name=Angry Woods Wolf
action.hint.exit.fmh:Angry Woods Wolf=Jump to Exit
item.fmh:wolf_woods_angry_mask=Angry Woods Wolf Mask
#

why he didn't define one single "Jump to Exit" reference, I'll never know

upbeat torrent
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I am not sure what references that

glass shell
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all the entities when you're sitting on them

upbeat torrent
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well mine are invisible AGAIN

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... a least I got NO errors

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can see in hand, bar, inventory... not on my head or placed

glass shell
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I usually have to close and restart minecraft completely if I'm changing textures... could it be that?

tame horizon
upbeat torrent
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be sure to run your cursor over the eqipment to make sure everything got a name

tame horizon
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Added "item_display_transforms" control to the block geometry file. This controls the way a block is visually represented in the UI, on the player, and floating on the ground. It exists inside minecraft:geometry, and requires format_version 1.21.20
Default values example:
"item_display_transforms": {
"gui" : {
"translation": [0, 0, 0],
"rotation": [30, 225, 0],
"scale": [0.625, 0.625, 0.625]
},
"firstperson_righthand": {
"translation": [0, 0, 0],
"rotation": [0, 45, 0],
"scale": [0.4, 0.4, 0.4]
},
"firstperson_lefthand": {
"translation": [0, 0, 0],
"rotation": [0, -135, 0],
"scale": [0.4, 0.4, 0.4]
},
"thirdperson_righthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"thirdperson_lefthand": {
"translation": [0, 2.5, 0],
"rotation": [75, 45, 0],
"scale": [0.375, 0.375, 0.375]
},
"ground": {
"translation": [0, 3.0, 0],
"rotation": [0, 0, 0],
"scale": [0.25, 0.25, 0.25]
},
"fixed": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [0.5, 0.5, 0.5]
},
"head": {
"translation": [0, 0, 0],
"rotation": [0, 0, 0],
"scale": [1, 1, 1]
}
}

upbeat torrent
#

This one was missing for me ```
item.fmh:wolf_pale_item=Pale Wolf Head
entity.fmh:wolf_pale.name=Pale Wolf
action.hint.exit.fmh:Pale Wolf=Jump to Exit
item.fmh:wolf_pale_mask=Pale Wolf Mask
item.fmh:wolf_pale_angry_item=Angry Pale Wolf Head
entity.fmh:wolf_pale_angry.name=Angry Pale Wolf
action.hint.exit.fmh:Angry Pale Wolf=Jump to Exit
item.fmh:wolf_pale_angry_mask=Angry Pale Wolf Mask

#

I meant pale

glass shell
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how do I re-enable BlockCeption in VSCode? It's disappeared for me

upbeat torrent
#

do a search for it and you can see if disabled.,.. or uninstall and reinstall

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the extention

glass shell
#

it's enabled, I just don't see anything in the "Problems" window

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okay. I re-installed it and it works

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or maybe it doesn't. it's not giving me minecraft-related hints

upbeat torrent
#

the texture heads you gave me are kinda translucent... have you tried them on?

glass shell
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ummm. yes? lemme check again

upbeat torrent
#

@tame horizon I am ready to send you files to test... Jango, he can fix those if needed...

glass shell
#

wdym by "translucent"?

upbeat torrent
#

vc screen share.. you don't have to talk

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the panic room

glass shell
#

I don't think they'll fit properly because they're not a head-shaped geo.

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I can... was typing in the VC chat

tame horizon
glass shell
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head

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skull only has one layer

#
                "default": "geometry.fmh_head_helmet"
            },```
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also... Did you sleep? because you've been working on this since I woke up this morning...

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I don't know the difference between fmh_head and fmh_head_helmet

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oh okay. helmet is inflated 0.51,

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I should add... I think I have a fully working version

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he says... with a texture error

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I guess that's for making massive systems with json files all formatted the right way, right?

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it's because there's no actual geo for the dog heads

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yea. summon a bogged

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they have this little empty section in the corner of the head texture

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I was just showing you the hole in the texture

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afaik

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I'm good

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I'm not worried about doing every mob, because I've done the changes to every file

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yea, that'd be great

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I've got 8 more packs to validate, and the server updates are paused... I'm gonna start getting angry users by about this time tomorrow. lol

#

I'll try, and see what he says

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maybe... maybe not. His view count over on his create series is significantly higher than bedrock videos... he may be done with bedrock completely

#

I think what might be best is just to do the work and pass it to him, to see if he wants to republish it

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lol. nice

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Thanks Nikki. I'll upload my ver later

glass shell
#

Any chance you feel like taking a look at the Avatars addon next?

urban tendon
#

Hi. I can't really help with code things idk what I'm doing, but I am happy to help test things. MY current world is using mob heads and mini blocks.

#

is this the one to try and test?

urban tendon
#

this appears to be working on my end. downloaded a backup copy of my server. loaded it with this pack. all my placed heads, and heads in chests and shulkers were still there. I also see all the wolf variants available in the creative list.

upbeat torrent
#

Test the mobs themselves.. I just read the release notes so I need to make sure all the mobs they mention have the updated code. But as long as the mob heads stay, that is the important part.

urban tendon
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as in if killing a mob drops a head?

upbeat torrent
#

Jango.. make sure you pack keeps the same UUID

urban tendon
#

or look for new mob heads like a bog head in the creative inventory

upbeat torrent
#

Jango's version is a little different... Jango can you give a bried explaination of how ti works, the combo you did so it can be pinned

upbeat torrent
urban tendon
#

okay I'll go kill som things

urban tendon
#

onlything that seems weird is I think wandering traders aren't dropping anything

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bog head dropped

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havent been able to drop a wolf head yet

upbeat torrent
#

I will take a look.. can be the chance. Thanks... keep it up

urban tendon
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if wandering traders used to drop xp, they aren't currently. they just die and a puff shows up

upbeat torrent
#

@tame horizon double test the wandering trader and wolves... confirm.. I will look at the code in a bit

urban tendon
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gotta sort out dinner etc. will try and test some more. but still haven't gotten a wolf head and now no skeleton heads.

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but might be chance on skeletons

upbeat torrent
#

@glass shell there is a problem wearing anything.... not showing

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@tame horizon his pack is up there, can you brab it and see what y ou can find

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dolphin shows..... okay I think I know where to trouble shoot...

tame horizon
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you added an a in front of all the identifiers lol

upbeat torrent
#

huh? where

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FOUND me bug... all in one setup file.. fixed and looking better for the wearing

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but still need to check getting the heads

low crest
upbeat torrent
#

Updated... fixed the models... we tested all to find the mismatches...

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only thing is...frog and rabbit are using same a foxy for helmet model, but are diff... I guess supposed to be like that?

low crest
#

You people are the best - I have been struggling to get to understanding all the new scripty business- I don't learn as fast as I used to. I wish I could be of some assistance - ive delayed the update on the server I run - im gonna make a test one and keep old apk on my phone, Hopefully I can help with testing maybe -

upbeat torrent
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ah dang.. vindicator still looks funny

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FIX him... okay.. I think we are done with model testing... let mw know if we missed anything... so you are good to go to now lost your heads...

now we make sure you drop heads

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got me a netherite sword, sharp 5, looting 3

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can you get stuff while in creative?

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We need to make the armadilli

low crest
#

I can make that - id like it to have its little ears - art stuff I can do. I will test the heads pack first tho. Is there a thread for miniblocks or i just go through mobheads and change em all to matchy matchy?

tame horizon
upbeat torrent
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just having getting head i got a horse..

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I set up spawners

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outfitted myself to tee.. became a killing machine, in survival..... not sure they cound.. not born or spawned in

upbeat torrent
#

One thing that really needs to be test in su rvival.. getting the head drops... best to make a real world, arm yourself to to the tee, then go survival on a killsing spree

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figured it out... .json.json

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again

urban tendon
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Nice. I gotta get to bed work in am. Will be around after work to test a little more.

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Nice work everyone. Yall are great

low crest
urban tendon
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Could always tweak the drop chance to like 100% for testing then change it back to confirm it’s only a chance issue

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At least I assume you can

upbeat torrent
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I found it.. in the setup program I put the .json on it and it auto matically add .json... so I had a bunch of .json.json.... I tested with added a gold block in there and I was not getting the block

urban tendon
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Ooo

low crest
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Nikki - do i test this or is there somewhere else i should get it - im trying to get some sftp issues sorted

upbeat torrent
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I am working on and another will tomorrow.. you can go do what you need to do

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I am fixing the wolf.. it is complicated.. trying to get the calm and angry versions working

glass shell
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Nikki, would it be okay if I DM'd you a question not related to this addon?

upbeat torrent
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ok

low crest
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heh nobheads...

low crest
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where does the data folder go? I have been putting your reversion over Jango's version in order you did them - is it just a different named behaviour pack file?

low crest
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i left out the data thing, and then needed to remove jango's extra recipies. It seems to be working all the existing items are there and no errors on bds console

upbeat torrent
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The packs are diferent.. do not combine

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Too tired to test lasst night... up now

low crest
# upbeat torrent Too tired to test lasst night... up now

okay - im not sure if its because im a bit noob - but the most recent nobheads one doesnt have both pack parts in - it had a different data thing with jasonte in it - which ive not seen before. the updates of yours over yours over jangos does seem to work ingame - maybe by luck? ive not texted all heads

upbeat torrent
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okay.. do not put in behavior and resource folders.... always test s tuff in the development_resource aand development_behavior folders

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so the file I sent.... get it, add dot zip (.zip) to the end of it

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unsip it

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rename the BP and RP folders to something like test_bp and test_rp..

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rag them to the dev folders they go in, then youi can test them

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that way you do not involve the cache or have to open and close the whole program every change, just opena dn close the world

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if you installed them from before.... yo must delete all from the storage cache...

low crest
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yes i did that - but the last file uploaded isnt the whole thing.

upbeat torrent
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These packs we are testingin have the same UUIDs as the old packs (until we know if changing them will keep heads in the world) so must get rid of old packs in system

low crest
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the previous v2

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yes so i have a second bds server i set up - so im testing in a copy of the world - seprate from the live server

upbeat torrent
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wait... what... I zent that? delete.. it will not work, all raw

low crest
upbeat torrent
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I was up over 24 hours.. guess I was tired....

low crest
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Yeh you have put in so much work - it is very understandable - but this is why need others to test things 🙂

teal stone
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can someone help me?

upbeat torrent
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try that one... LOL.. dang I was tired.. how do I not remember

upbeat torrent
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I named the folders before I zipped... just strip the ext and go inside and grab that

low crest
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okay ill put that one up to test now.

upbeat torrent
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I just updated my minecraft. I was working in preview yesterday.

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I see the Angry Wolf Pale head is pink/block in the inventory

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I am copying wolf_angy to wolf_pale_angry

south wyvern
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hey fo you have script for sapling

upbeat torrent
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what, no... we working on Foxy's mob head pack here.... go to script api.... and that question does not sound right

#

ummm.... the pale dog is turning brown when angry... preety sure that is wrong, LOL

low crest
upbeat torrent
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the spawned dog is not keeping his varient...

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shit.. I am using mark var instead of var.,... fixing

low crest
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yes I understand - i was trying to make a joke about it being a different cause for the brown colour.

upbeat torrent
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@low crest here is update with wolf fix

upbeat torrent
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to not lose it's skin variant

low crest
upbeat torrent
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I need to make me separate test addon that will arm me to the tee... so I do not have to set up each time... full enhanted armor and instant health.. so I can go killing

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they should, are they not

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I did not try taiming

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not every supposed to lose skin

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in is set when born/spawned

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is something losing skin

low crest
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okay i will test taming each - im killing everything in sight to try get a hhead as well but common spawns take a lot

upbeat torrent
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as of now, the pack is good enough to not lose the mob heads already in the world... if you have a copy of a world with some, can youi test the COPY to make sure

low crest
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yes i did that first existing heads stayed mini blocks still ate it but its next task.

upbeat torrent
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I can perfect it more and I do not have to touch the mob heads... rest is just the normal entities

low crest
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im testing everything on the copy - its on a totlly separate node the main world is safe - we are a non reset community so its much things

upbeat torrent
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@glass shell how are your mini heads doing

upbeat torrent
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can you get heads while you are in creative?

low crest
#

i reckon i should be able to manage the haste potions - maybe the deepslate axe - we had my ripped apart armorstands and markers version to keep it goign when biomes broke and im not clever enough to fix it

glass shell
upbeat torrent
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both mob heads and mini blocks

glass shell
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yea

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I got Avatars working, too, with a simple change to change the run_command to queue_command

upbeat torrent
#

grab my pack and see the wolf entity... it can do the angry.. just need to copy wolf_angy to wolf paile angry....

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COLE... you may want to use his pack, it has both... and they have a way to make something.. I forget...

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Jango... is yours the same UUIDs as mine, or differernt.

low crest
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i dont know where to find it though?

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i tried search foxy on this discord and this is the thread that came up only in recent

upbeat torrent
#

yesterday 4:17am... well it was for me

low crest
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it all moving so fast around here my poor old brain cant keep up 🙂

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the one in this thread? its a combo? or just minihead?

upbeat torrent
#

#1272805366052163585 message

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There is his

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3 things I believe

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@jango.. after you are sure, post in the dev_resources and a link to your github

low crest
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yeh i just went profile snooping and started following links 🙂

upbeat torrent
#

@glass shell here is the code changes I made to have both tame/wild and angry wolves... It is done using regolith, so not whole file. The filter I use gets the real file and makes change.. so this is just the changes... where you see {{ something }} is placement markers json { "$copy": "{{getLatestBPFile('entities/wolf.json')}}", "$scope": { "local_entity": "{{entities.filter(x => x.entity =='wolf' && x.id <=8)}}" }, "$template": { "minecraft:entity": { "component_groups": { "minecraft:wolf_adult": { "minecraft:loot": null }, "{{#local_entity}}": { "{{cg}}": { "$minecraft:loot": { "table": "loot_tables/entities/{{mob_head}}.json" } }, "{{mob_head}}_angry": { "minecraft:loot": { "table": "loot_tables/entities/{{mob_head}}_angry.json" } } } }, "events": { "ev:loot_happy": { "sequence": [ { "{{#local_entity}}": { "filters": { "test": "is_variant", "value": "{{=id}}" }, "add": { "component_groups": [ "{{cg}}" ] } } } ] }, "ev:loot_angry": { "sequence": [ { "{{#local_entity}}": { "filters": { "test": "is_variant", "value": "{{=id}}" }, "add": { "component_groups": [ "{{mob_head}}_angry" ] } } } ] }, "minecraft:ageable_grow_up":{ "trigger": "ev:loot_happy" }, "minecraft:on_tame":{ "trigger": "ev:loot_happy" }, "minecraft:become_angry": { "trigger": "ev:loot_angry" }, "minecraft:on_calm": { "trigger": "ev:loot_happy" } } } } }

#

and where you see... "{{#local_entity}}" means it is going to loop thru all 8 varients

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0 to 8... or is that 9. yes nine skins

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and if you are interest in the coolness of regolith, I'll introduce you .. the OSS discord has the guys who made it..

low crest
upbeat torrent
#

if his has different UUIDs then mine, can have both in system... look the manifest.json in each the RP and BP and compare to his to know

low crest
#

yeh its ok ive got a fresh zip of the world just sitting on the testing server - so its easy enough for me switching bacn and forth and just updating world_behaviour_packs.json etc

upbeat torrent
#

@glass shell did you have to fix anything with the loot tables? not sure why not getting drops

glass shell
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I didn't have to change anything. mine are still dropping

upbeat torrent
#

ah.. loot tables have a .json on them

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fixed issues... this shjould be IT...

low crest
#

ok i will try this one then is my bedtime 🙂

upbeat torrent
#

I got a wolf brown head

#

YAY

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and ANGRY ONE too..

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cause I was killing them

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a few more things to check and we will be good to go

#

Note: skelly horse has wrong geo from foxy... should be HEAD not SKULL

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and the magma attachable file was missing

low crest
#

i go the stripey one with a head and saw them angry but got no head i dont know what drop rate you put on these

upbeat torrent
#

final.. pack unless @tame horizon finds something else is on the way

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it has what foxy did

low crest
#

they kept texture when tamed as well

upbeat torrent
#

yeah, I fixed all that

low crest
upbeat torrent
#

if you look inside the fmh folder of the loot tables folder.. in the <mob> chance files... has the chances.. you can alter those

tame horizon
upbeat torrent
#

yes

low crest
#

yeh i might do when im back at computer tomorrow ill test jangos pack then and see if old heads stay

upbeat torrent
#

I tested both of them just now

#

but double check.. I might be high on programming

tame horizon
upbeat torrent
#

Duffensmorfs... pack 3000 annihilator

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indy if you want to up any chances... now is the time before y ou have them load the pack

#

like more stuff from wtich... though they did that.. but like moooore more

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and creeper gun powder..

#

have the phantom drop elytra

#

ya know fun stuff

#

have the chicken poop rockets

#

well mob heads are safe and we got new ones.. we will add the amadillo later after the head is made

#

if you post the mini blocks pack, I can take a look... might be real simple, probably is

#

Have to go to the savanah for the spotchy dog

#

so we have to travel the world to pick up new dog tyupes?

#

Mini Blocks?

tame horizon
#

That’ll need to be a full update too

tame horizon
upbeat torrent
#

well we can fix that.. make it random and forget how they did it... easy peasy.. if yall want some times... but for now good enogh

#

I do like that spotchy dog in the savanah tho.. so gotta go get one

tame horizon
upbeat torrent
#

That is why on my next world... iron golems get a health boost... slow that shit down. but you get easier elytra... good trade off

dusk elbow
#

Sorry if I missed you saying that skimming over the thread

upbeat torrent
#

I pinned both working versions of the add-on. @glass shell .. if you can, in the pinned post of yours, explain the difference.

#

for the one that is .zip... just add .mcaddon to the end of it and it will import like an addon.... but best to unzip and put in your dev folders to test.

dusk elbow
#

I have a local version of the armor stand mod I had prepped ahead of this that was working without the experimental flag, I can grab my personal laptop and verify it's still good on the latest version and upload it here tonight.

I'm curious to check out y'alls versions too - I started playing with the mob head ones and made some textures for the updated wolves and armadillos pre 1.21, it'll be fun to compare notes.

tame horizon
# dusk elbow I have a local version of the armor stand mod I had prepped ahead of this that w...

Just up a little bit in the chat here is the mob heads pack all finished up, the bogged head could use a more detailed texture and I think we’re missing the armadillo but all the wolves are there and dropping their own heads and it’s all working well. I didn’t get any errors loading up with the armour stand v2.3.1 I think it is, not sure if it needs any updates. Mini blocks is my next focus

low crest
dusk elbow
#

Aaaah sounds like you're thinking the armorstand markers pack, I was thinking and looked at the pack for custom poses.

dusk elbow
#

Oh interesting

glass shell
#

I had thought the combo one lost to the ages... does it still work? I'd love to get spawn radius and chunk borders back

glass shell
#

@low crest did you say you'd fixed it already? or that you're looking at it?

low crest
#

so i was gonna look at your armour stand and see if i can figure out how to mix it

glass shell
#

all I did to fix the basic amour stand mod was to mass replace run_command with queue_command

low crest
#

I also tested your mobheads n mini blocks - the mobheads seem to be maintained but existing mini's dont. its not a UUid thing - its the item identifier i think.

low crest
#

i just didnt know how to rewrite the molang and i could live without biomes and coods showing we have show coords on anyways and a calculator sorts the nether conversion

upbeat torrent
low crest
#

did foxy's last version have the items as spawn eggs - i think he had gone away from that though i like the craft together so still stackable

#

the downside of spawn eggs is they work on spawners...

glass shell
#

I think miniblocks are still spawn eggs though

low crest
#

i was just testing your mini blocks as well and mob heads

glass shell
#

from my github?

low crest
#

yeh that might be why the miniblocks that we have vanish then

#

yeh

#

from github

glass shell
#

a Beacon spawner! lol

low crest
#

and i know its a preexisiting bug - but you can still use them to go to space

glass shell
#

you're on an old version then. the version we have, I think despawns them after 320

low crest
#

yeh it does

#

thats edge of space - with my render i cant see the ground 😛

glass shell
#

long way down without a chute

low crest
#

its your version on an up to date bds install but on an older world

#

yeh have elytra 🙂 its a cheap launcher

#

escpecially if can dupe em in a spawner

glass shell
#

I .gitignore the db and world files, and the rp/bp syncs to our server via FTP, so the world and BDS are both up to date on our test server, but not on the live branch yet

low crest
#

yeh im really not that clever. ive got filezilla - and the hosts file manager and a zip file i restore from...

#

but i am gonna attempt the mass replace and try the armour stand combo pack - then maybe im contributing something 🙂

low crest
#

apologies for turning it into a fixing all the foxy things

glass shell
#

Cole, would you mind outlining the changes you made in a post, in case we need to remove the zip files at a future date? I don't want anyone here getting in trouble if Foxy decides to uphold his EULA

low crest
# low crest

I previously deleted the parts of the code that did biome and coordinate calculations. i'd have to check to compare which files - and then i editied the entity json in behaviour pack to replace the ru_command with queue_command as Jango had advised

low crest
upbeat torrent
# low crest I just did this - only the one fie had any - and now it works and its made my af...

Foxy is going the money route and does want people fixing anything. I read the Eula and Add-ons are not "software programs". Add-ons are data, JSON is data, not an Software Program as the eula states an Application is. So technically fixing broken data is not modifying a program. We are not passing it out to people. So take out the files on here off and we just talk about or Dm each other anything that needs to be passed. ok

low crest
upbeat torrent
#

okay, so no downloads in this post...

upbeat torrent
#

Problems with Mob Head Pack - Resolved

urban tendon
#

is it possible to DM someone and get a fixed version? and if so who do I message?