#Will the removla of Holiday Features affect mods?
1 messages · Page 1 of 1 (latest)
only if you use features that require the holiday features toggle
yes
@kindred rivet Oh dang, I feel like a lot of them do. Didn't Mojang said they'll be making a more flexible solution in it's place?
scripting.
yup
gotta learn javascript
Wow, that feels like I got shot in the chest. That's hard to transition over to
I thought the same thing at first
you'll be fine
But I'm not used to scripting at all. Is there any place where I can learn scripting specifically for Minecraft?
lol
here
https://developer.mozilla.org/en-US/docs/Learn/Getting_started_with_the_web/JavaScript_basics
https://stirante.com/script/server/1.11.0/modules.html
JavaScript is a programming language that adds interactivity to your website. This happens in games, in the behavior of responses when buttons are pressed or with data entry on forms; with dynamic styling; with animation, etc.
This article helps you get started with JavaScript and furthers your understanding of what is possible.
Documentation for @minecraft/server
use #1067535382285135923 for script stuff ofc
I really don't like it, but I guess I have no choice. I'll have to remake most of my mods while learning this.
@kindred rivet You know what, I think I found some good news. Turns out all of my mods work fine without holiday, which is a huge relief! The only real problem I found was the run_command, the thing I use to activate sound effects and attack animation. I'm certain that will no longer work, so I will have to find a way around that.
just keep at it
what does hcf do anyways
Well it does quite a few things, I recently found out it controls the run_command component. I need to figure out a way to use scripting and connect it to events to replace it
scripting is much more easier than doing entity events ngl
just replace "run_cmmand" with "queue_command"
and remove all slashes on commands if there was
Really? If I can find that command I’ll try it
Ye just replace "run_command" with "queue_command"
and it will work
just make sure all slashes are removed too
Mate if that works that easy I will be a happy camper. I’ll try it later on
I have an addon that each entity was over 70 commands of "run_command" I thought this is the end that all of this is now broke till someone told me I just need to replace the name
Man that sounds awesome! And it worked too right?
Of course it did
My life is saved
Awesome! Thank you very much for telling me this!
It worked! That was literally like the only real problem all my mods had so far! Now I just gotta figure out my projectiles, since I have already seen that they will not make it
yup it affected not just for bridge even if you use visual studio code, but blocks and items were being most affected since it will be on scripts but there are templates already released in #1072983602821861426 and some entity components in events section had changes like run_command into queue_command