#1.21.30.21 - Preview

1 messages · Page 2 of 1

earnest gate
summer cargo
#

they're namespacing block tags now yay

shadow temple
#

Why they dont just use javas tag system....

#

Or just javas tag

glacial thorn
#

File name?

ocean viper
dense bough
#

I was under the impression they weren't gonna continue using the current tag system

brave lynx
#

These don’t seem any different

#

from what we have now

agile spruce
#

looks like all I can find as well

#

wonder what that tool one is?

dense bough
#

What isminecraft:is_digger_item_destructible?

#

Just neds digger component I guess

agile spruce
#

tool and digger ones are weird

ocean viper
#

Digger is probably any item with digger component?

dense bough
#

ya prob

agile spruce
#

weird that they used "hachet" instead of "axe"

dense bough
#

Maybe translation?

earnest gate
#

Yea I can't get these to work unless my brain isn't braining

agile spruce
agile spruce
ocean viper
earnest gate
#

can I see how you did it, please?

dense bough
#

Not sure how there's a dif way to do it

ocean viper
earnest gate
#

Yea, I did that

brave lynx
#

do the vanilla picks work with custom blocks now?

dense bough
agile spruce
#

are these applied on vanilla blocks? can you reference them in a digger component?

glacial thorn
ocean viper
#

Don’t use both is_pick_item and iron_tier for example

agile spruce
#

the nearly 1 GB one

#

it stalled my pc opening it

ocean viper
spiral siren
#

You guys still need the tags?

dense bough
spiral siren
#

Try these:

  • minecraft:is_digger_item_destructible
  • minecraft:is_hatchet_item_destructible
  • minecraft:is_hoe_item_destructible
  • minecraft:is_pickaxe_item_destructible
  • minecraft:is_shears_item_destructible
  • minecraft:is_shovel_item_destructible
  • minecraft:is_tool_item_destructible
  • minecraft:is_sword_item_destructible
  • minecraft:is_mace_item_destructible
  • minecraft:wood_tier_destructible
  • minecraft:stone_tier_destructible
  • minecraft:iron_tier_destructible
  • minecraft:diamond_tier_destructible
  • minecraft:gold_tier_destructible
  • minecraft:netherite_tier_destructible
agile spruce
agile spruce
#

i swear it was bigger

earnest gate
spiral siren
agile spruce
#

it's not a flat out speed

sullen hatch
agile spruce
#

each block still has its own break speed, your digger component is a modifier on that

#

if that's not how it's working atm, then that's scuffed

dense bough
ocean viper
agile spruce
#

but it's a modifier, not a set time

dense bough
#

Yes yes

agile spruce
#

doesn't matter if the vanilla blocks don't actually use it tho

brave lynx
#

Can someone who is testing it

agile spruce
#

need to test that

brave lynx
#

Check if vanilla tools

#

now break custom blocks faster

earnest gate
ocean viper
earnest gate
#

I have both

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and I also tested with just 1

ocean viper
#
{
  ...
  "minecraft:destructible_by_mining": {
    "seconds_to_destroy": 5
  },
  "tag:minecraft:is_pickaxe_item_destructible": {},
  "tag:minecraft:netherite_tier_destructible": {}
}
#

This is what I did

brave lynx
#

If they do nothing then what was the point of them adding them as tags

ocean viper
#

Though an iron pick can still break it faster than bare hand

brave lynx
#

wait wait

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an iron pickaxe

earnest gate
#

I'll text again

brave lynx
#

?

ocean viper
#

Yeah

earnest gate
#

Yea no I have the same result. speed is the same.

remote sphinx
ocean viper
#

I’m using 1.21.30

remote sphinx
earnest gate
#

am using 1.21.30

brave lynx
#

Maybe you typed a single letter wrong

earnest gate
#

nop

brave lynx
#

But still how do we make it break at a faster speed

#

Like instead of just a little bit

summer cargo
#

the digger component in the item defines the speed

earnest gate
#

vanilla tools probs has a multiplier

ocean viper
#

I don't think you can specify a speed for vanilla items

brave lynx
#

So here

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Let’s try something out

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King since you have it working

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Put on the iron destructible one for an iron pickaxe

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and give the custom block the tag stone

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let me know what happens

ocean viper
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Nothing happens

earnest gate
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Yea I can't get them working for some reason.

spiral siren
#

try removing the minecraft namespace?

earnest gate
#

Alrighty

ocean viper
#

Pretty sure the minecraft namespace is required

spiral siren
#

doesn't hurt to try.

brave lynx
earnest gate
#

Still no worky

brave lynx
remote sphinx
#

it worked for me

earnest gate
#

How 😭

dense bough
#

Not working for me

ocean viper
#

Same speed as hand

earnest gate
agile spruce
#

without is_pickaxe_item_destructible?

ocean viper
brave lynx
agile spruce
#

u prob need that

#

otherwise it won't know the tool

ocean viper
#

no matter the tier

agile spruce
#

hm

dense bough
#

Yah no work

ocean viper
#

Wooden pickaxe will still mine faster

remote sphinx
#

seems to be rather buggy rn then

brave lynx
#

what tag does that

#

I also don’t get why mojang didn’t just make it so that the block tags we have make vanilla blocks mine them faster lol

ocean viper
brave lynx
ocean viper
#

Specifying the tier changes nothing, every pickaxe will still mine faster no matter the tier but at different speeds

remote sphinx
brave lynx
#

this makes no sense

ocean viper
dense bough
#

Safe to say this implantation is.. lacking

brave lynx
#

These new tags don’t seem to be helping much

shadow temple
#

Why dont they just use javas tag

ocean viper
#

I love Java’s tagging system

brave lynx
#

I don’t get why they didn’t just make it so that vanilla tools are effected by the block tags they gave us

dense bough
#

Be too easy

brave lynx
#

At least as a temporary thing until they make a new system

#

It makes no sense that they’d add in these new tags and have it do pretty much nothing at all

earnest gate
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Idk but these tag stuff wants to work for some people

brave lynx
dense bough
#

is_pickaxe_item_destructible works for me

brave lynx
#

Yes but that seems to be the only one

ocean viper
dense bough
#

Did anyone try turning on toggles just in case?

ocean viper
#

I already have the toggle on

brave lynx
#

@earnest gate

earnest gate
#

toggle?

shadow temple
brave lynx
#

upcoming creator features

shadow temple
#

I dont pull things out of my ass

ocean viper
#

I know I know

earnest gate
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:/

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experimental. I mean, that's fine.

ocean viper
#

Really disappointed about the redstone component not working

brave lynx
#

I think it’s like the tick component (custom components)

shadow temple
dense bough
#

Well I guess basically everything we were excited for is broken lol

brave lynx
#

Yep seems so

#

and we have gotten no messages from the devs either on either of the features so far

agile spruce
#

so tier tags don't functionally do anything?

brave lynx
#

But hey we got far

brave lynx
#

apparently not

earnest gate
#

UCF

ocean viper
#

Tiers don’t do anything

brave lynx
#

What was the point of these things then

agile spruce
#

what about when those tier tags are used in digger?

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does it allow referencing vanilla ores?

dense bough
#

Maybe they did not provide the tags cause it wasn't ready. Was it suppposed to even be in changelog?

ocean viper
agile spruce
#

vanilla items reference the pickaxe tag, so worth giving blocks a shot

earnest gate
#

I can finally retire them

agile spruce
dense bough
earnest gate
#

Did you enable Upcomming Creator Features?

dense bough
#

me?

earnest gate
#

yes

dense bough
#

Yes

ocean viper
earnest gate
#

Tiers do nothing but is it a bug maybe?

ocean viper
#

Looks like it

dense bough
#

Yah okay same thing I was using

brave lynx
#

They added that ability there but no way to actually define the speed

dense bough
#

ik how to fix...

complain on twitter

brave lynx
#

Or at least change it with a tag

earnest gate
#

I wonder how long it will stay experimental

agile spruce
#

so to be clear, all you need is "tag:minecraft:is_pickaxe_item_destructible": {}?

earnest gate
#

yes

ocean viper
#

Yeah

dense bough
#

ye

brave lynx
#

Well

#

my life is complete now

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Except for silk touch waterlogging pick block

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But I can pretend

dense bough
#
{
    "format_version": "1.21.30",
    "minecraft:block": {
        "description": {
            "identifier": "ihg:block"
        },
        "components": {
            "tag:minecraft:is_pickaxe_item_destructible": {},
            "minecraft:material_instances": {
                "*": {
                    "texture": "cobblestone",
                    "render_method": "opaque"
                }
            },
            "minecraft:destructible_by_mining": {
                "seconds_to_destroy": 5
            }
        }
    }
}
#

Texture doesn't work but whatevs

agile spruce
ocean viper
#

You need the geometry

agile spruce
#

material instances only works for geo

dense bough
#

It's a test block

#

idc

ocean viper
#

Fair

agile spruce
#
"minecraft:geometry": {
  "identifier": "minecraft:geometry.full_block"
}
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is it identifier?

dense bough
#

ik lolk

agile spruce
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can't remember

dense bough
#

Ppretty sure

ocean viper
brave lynx
#

yes

#

You don’t even need it though

agile spruce
#

for material instances you do

brave lynx
#

just add it as a value

ocean viper
#

Also you don’t need to make it an object if you’re only specifying the identifier

brave lynx
#

as in

agile spruce
#

oh that's what you mean

dense bough
#

"minecraft:geometry": "geometru.stuff"

brave lynx
#

lol

brave lynx
agile spruce
#

why's it in object form then?

#

is there other args?

ocean viper
#

culling rules and bone visibility

shadow temple
dense bough
#

ye

agile spruce
#

ah right

shadow temple
agile spruce
#

forgot visibility got moved there

brave lynx
#

Can’t wait to have some fun working on custom leaves

quartz gale
agile spruce
#

they removed the syntax then added it back

brave lynx
quartz gale
agile spruce
#

interesting

brave lynx
#

odd

#

Yeah I don’t think this feature was meant to be here yet lol

dense bough
#

My theory is it was on changelog by mistake

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no way it was meant to be out

brave lynx
#

Well it works

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kind of

dense bough
#

kinda-ish

brave lynx
#

is this enough for you to come back

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lol

dense bough
#

No

ocean viper
#

Me when no redstone 😭

brave lynx
#

dang

earnest gate
#

I thought mojang would never do this to be honest.

dense bough
#

same

brave lynx
#

I’m super happy

agile spruce
#

they have a reason to push for stuff like this now

ocean viper
dense bough
agile spruce
#

||marketplace add-ons suffering||

shadow temple
#

Disappointed in no parity for tags

ocean viper
agile spruce
#

java tags at some point would be amazing

#

probably not happening though

brave lynx
#

Unfortunately we still can’t determine silk touch and can’t determine what pickaxes can break what and get loot with tags

shadow temple
agile spruce
shadow temple
agile spruce
#

ah

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I was refering to the actual system

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idk why they didn't parity the names

shadow temple
shadow temple
agile spruce
#

that's much better

#

they're missing sword though?

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unless it's just cropped

ionic eagle
#

Such a tag system may be less feasible with Marketplace's add-ons restrictions though. Before I touch that, let's briefly discuss how such a hypothetical tag system might work

shadow temple
agile spruce
shadow temple
pine forum
# shadow temple

It's even better because those behaviors are not hardcoded, they're just referenced by the tool component that you can use however you want

agile spruce
sharp heath
agile spruce
#

a simple way could probably be prefixing the ids with + or - depending on if they should be removed, or just having separate keys for adding and removing with lists in each

#

handling for potential conflicts there would just be done based on pack order, like other add-on things

ionic eagle
#

As a standalone system tags don't have any compatibility issues. Say a pack for the Marketplace makes a tag that only includes vanilla blocks and other blocks made in that pack—it has no interactions with other packs, and all is well

#

I assume the bit people want from tags is modifying vanilla tags. e.g. a "pickaxe mineable" tag that makes any block listed inside mine faster with a pickaxe

agile spruce
#

The problem is when you start referencing vanilla tags, right?

ocean viper
agile spruce
#

a hybrid of java and bedrock would probably work for handling that stuff

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you'd define vanilla tags in your block

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then if you want to reference a vanilla block, you'd make a tag file

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and technically nothing's stopping you from also defining your custom tags in your block file

ionic eagle
#

To make sure I understand how tags (as of this preview) work: We just got new tags that, when defined on a block, make that block mineable with increased speed by the given tools

agile spruce
#

the problem there would be what to do when you have a custom tag file, but also reference that tag within your block files

agile spruce
ionic eagle
#

So that's in the case of a vanilla tool breaking a custom block, OK

#

Was there support for the opposite? A custom tool breaking a vanilla block

earnest gate
#

Digger?

agile spruce
#

the minecraft:digger component is what we have for that

earnest gate
#

yep

agile spruce
#

the problem is that we don't have tags for all vanilla blocks

earnest gate
#

What we got today is huge and I never thought we'd get it.

ionic eagle
# agile spruce a hybrid of java and bedrock would probably work for handling that stuff

I agree, I think a suitable file-driven tag implementation could work like this:

  • Custom tag files are created in the tags folder. Tags include a list of block IDs or other tags. These are referenceable in commands, item components, block components, entity components, recipes, etc. and this solves issues with minecraft:digger.
    • Vanilla tags would not exist. See below.
  • To access hardcoded vanilla behavior, we have the tag components ("tag:minecraft"). This gets verbose, but it would expose just the pieces that players need.

I don't like the second bit, but when I think of how tags can potentially replace contents with "replace": true, I don't see a way to support both exposing vanilla behavior in tags and Marketplace restrictions. Vanilla tags, if they exist, should probably be immutable in Bedrock

shadow temple
pine forum
#

Addons are already forbidden from doing random stuff that packs can do, I don't see why simply forbidding replace couldn't be an option

ionic eagle
#

Could be ... should be simple enough to test for too

agile spruce
#

I guess the easy way around that is to give us the command syntax for blockstates inside that file.

ionic eagle
#

Perhaps tag files could use conditionals with object syntax?
Scratch that, horrible idea

pine forum
#

tags can be added and removed based on permutations
😳 what

ionic eagle
agile spruce
#

it's not really any different from having two different blocks though, it's like red wool vs white wool

#

since it's bounded to block states, you always know all the valid states the block can be in

ionic eagle
#

Does Java have that? I forget

agile spruce
#

no idea, haven't touched datapacks since 1.12 1.14

shadow temple
spiral siren
#

the NPM versions for latest preview aren't out yet ☹️

shadow temple
agile spruce
spiral siren
#

there is?

agile spruce
#

are the tags defined in files refered to as anything different?

agile spruce
ionic eagle
#

There are "entity type tags" that are similar to the block tags (tag files) we've been talking about

spiral siren
#

Tags on Java are dynamic, if a registry exists, it supports tags.

ionic eagle
#

Not to be confused with "tags applied to entities with /tag"

summer cargo
#

bedrock equivalent would be type families?

shadow temple
summer cargo
#

yes
although i doubt the arrays merge

agile spruce
#

they don't

shadow temple
#

So i see no reason why blocks shouldnt. Only issue i do have with the javas system is based on permutations which i already explained in the feedback post

ionic eagle
#

It's a slightly different system, mechanically. Families are not some defined registry that exists somewhere, they are more like tags applied with /tag.

#

Tag files are compiled once on world load and remain static thereafter.

agile spruce
#

they can be /reloaded, can't they?

ionic eagle
#

Yea, if you made changes to it

#

I should say "on pack initialization" to be specific

agile spruce
#

we need more /reload abilities on bedrock

surreal pasture
#

Kayla mentioned before that she really wants to implement that because she knows how important it is for the workflow, but she currently has no idea when it can be implemented (due to complexity)

ionic eagle
shadow temple
#

Could use the syntax for setblock no? In the tag json file?

agile spruce
ionic eagle
#

Potentially. It's a leap from Java's tag system but I fail to see any major consequences for it

#

Other than verbosity. Imagine defining specific vine/redstone wire states

agile spruce
#

functionally, it should be no different from just having ids since you know all possible states

agile spruce
earnest gate
#

I just realized we don't have one for axes.

agile spruce
earnest gate
#

Fancy.

ionic eagle
agile spruce
#

the hatchet tag would be used on wood and logs

ionic eagle
#

I mean that one doesn't need an axe as a prerequisite for obtaining a block, unlike pickaxes and their tiers

agile spruce
#

tier tags are not functional in this preview, that would also likely be handled by the loot table and not a tag

ionic eagle
#

R.I.P. functionality

agile spruce
#

the functional tags are the ones beginning in is_ in that list

#

they just mark the tool of choice to mine something faster

agile spruce
summer cargo
#

"hatchet" breaks the consistency with tag names which is annoying

agile spruce
#

very

shadow temple
#

When has Mojang ever been consistent

agile spruce
#

still exp, please change that while it is Prayge

ionic eagle
#

Wait they actually called it "hatchet?" Oh man

agile spruce
#

for some odd reason, yeah

#

they already have an is_axe (for items) tag, so idk why they did that

ionic eagle
#

Might be more accurate. b-but mah precedent

#

I hope all these kind folk have been reporting issues they see to the Jira bug tracker c:

agile spruce
#

where would the hatchet thing even fall? bug? feature request?

ionic eagle
#

I dunno. But it can't hurt to try anyway

summer cargo
#

constant dev pings

spiral siren
#

@earnest gate did you get them to work?

#

(sorry for the ping, just curious)

#

the block tags

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cause I got something to work

earnest gate
ocean viper
#

The tags do work but buggy

#

Which is sad :<

#

But they were at least added

earnest gate
#

Yea! And I am really happy :3

spiral siren
earnest gate
#

the tier tag doesn't work

spiral siren
#

the tier tags aren't supposed to change the speed

ocean viper
shadow temple
spiral siren
#

On Java, they have something similar to the tier tags, but they're only used for the block drops

earnest gate
#

I had the same idea.

spiral siren
#

you can still break obsidian faster with a wooden tool

#

it just won't drop the block

ocean viper
#

This is Bedrock, not Java D:<

#

Give us more stuff!! /s

earnest gate
#

How do you even test block tags in a loot table?

spiral siren
#

🧿

chilly gazelle
#

eh, this is a feature I'm just going to wait for it to be stable before messing with

spiral siren
earnest gate
#

Aww, sad :(

chilly gazelle
#

only thing I really trust messing with are scripting beta's

shadow temple
earnest gate
#

:(

ocean viper
shadow temple
pine forum
#

Having the correct tool for the drops still increases speed in Java

chilly gazelle
#

I just think loot tables need to be completely redesigned

spiral siren
ocean viper
agile spruce
#

still have no idea if anyone tested those in digger

#

my minecraft is being stupid

pine forum
pine forum
#

Now all the vanilla tools buff it even further with speed. It's not really clear to me why the hardcoded bonus still exists, but I suspect bedrock would have it too.

earnest gate
ocean viper
agile spruce
#

don't know what those would ever be used for then

#

unless the items themselves have those tags

#

name is pretty weird for that to be the case though

earnest gate
prime pulsar
#

Why do they put so much more effort into the editor than scripting apis

ocean viper
#

Editor has a separate team

shadow temple
#

Editor uses the scriptingAPI

agile spruce
#

I wonder how much of editor is editor-specific

remote sphinx
#

what was causing the issue?

brave lynx
#

What did it get to work?

#

the collision?

remote sphinx
#

maybe upcoming creator features wasn't enabled

#

i think these tags need it

brave lynx
#

oh

#

I didn’t even realize

#

He got the pickaxe to work

earnest gate
remote sphinx
#

rip

shadow temple
#

90% of the time i just assume UCF is needed now

brave lynx
#

bedrock dev has to catch up with all the new features lol

earnest gate
#

🙏 so glad HCF is gone though.

brave lynx
#

yes, things are better now

dim dew
#

The day of reckoning has almost arrived

#

I cannot wait to see the chaos when 1.21.20 releases

brave lynx
#

It’s been outdated for a while

earnest gate
brave lynx
#

or at least so i’ve been told

shadow temple
#

Oh you mean the wiki

candid zenith
dim dew
#

Bro lives under a rock fr

brave lynx
earnest gate
#

I already experienced part of it with custom item components and HCF.

dim dew
#

He asked my why I am using custom components when item event ones are easier to use

earnest gate
#

How did he not know? qwq

earnest gate
#

Horrendous

dim dew
#

I do love the tileability of CCs for sure

#

and that js is a lot more flexible than json lol

unreal otter
molten surge
#

Huge update

thick carbon
#

it looks cool though tbh, anyways is there any deferred pack as for now that fixes the world being dark?

earnest gate
thick carbon
#

where do i get it?

earnest gate
#

I can dm it

thick carbon
#

yeah sure.

spiral monolith
#

you can now take screenshots outside of realms it seems

hallow crystal
steep junco
#

Ong just need that hit before event

#

But still a great preview

floral jolt
#

yooo the breeze jumping was finally made usable!

solid hornet
#

WE STILL NEED SATURATION APIS!!

glacial thorn
#

yeah, we still need a lot of things...

#

one thing at a time tho... enjoy the journey!!

solid hornet
ember shuttle
#

YOO

#

i can finally see custom block as an actual block

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and not some soft block

#

very epic

earnest gate
#

It feels really nice to mine a custom block with a vanilla tool.

#

It almost feels wrong too

ember shuttle
#

yeah

earnest gate
#

Like I can't believe it's actually here.

ember shuttle
#

3 years?

earnest gate
#

When was 1.16.100?

ember shuttle
#

it was like 2021/2020

earnest gate
#

Yea, long time.

ember shuttle
#

i was so pissed that every addons that have custom block is mineable with literally anything

#

but now

earnest gate
#

This new feature is experimental under upcoming creator features.

ember shuttle
#

yeah

#

probably 1.21.3?

earnest gate
#

Maybe it'll be stable by then.

ember shuttle
#

playing a modded minecraft bedrock with addons with block expansion is enjoyable now

#

lets goo

shadow temple
shadow temple
chilly gazelle
#

The vanilla tool thing is actually one of the things that initially made me go that route though

molten surge
#

everything being mined at the exact same speed felt like the block was made out of "plastic"

#

instead of it feeling like actual stone

molten surge
#

wdym vanilla tools are obliterated

chilly gazelle
#

They don't exist in my add-on

#

Not being able to do custom ore loot tables that worked with silk touch made me do scripting, not be able to make vanilla tools mine custom blocks made me do custom tools

#

I wonder if I still would have eventually done these things if the functionality had existed

molten surge
#

at least w the new update i'll be able to remove the "check for tool tag" from things

quiet plinth
#

Huh so the main menu has a new profile button

shadow temple
#

"New"

#

A/B testing for a while now iirc

quiet plinth
#

Neato

#

It also has a screenshot gallery button

#

That's why the screenshot button's available in all worlds now

mellow ocean
#

I hate the realms button being in the main menu
They're just shoving it down everyone's throats, being in world creation was enough already and it just ruins the clean look of the menu imo

woven patrol
#

What’s wrong with it

#

Java edition has a realms button on the main menu too

molten surge
#

and no one presses either

thick carbon
#

honestly i wouldn't like it either

#

java's button placement is honestly good at it whereas bedrock just. literally has a flat large button that would nearly cover the screen.

#

not only that, the realm button looks like it was made to gain some attention too.

#

purple-ish button that somehow eh, out of places

molten surge
#

meanwhile the marketplace button

thick carbon
#

marketplace is even worse. though they seems to done it right and also has indicator on which new contents is there with efforts.

#

meanwhile the realm button is just there and is only a shortcut for it.

#

i would place it as around notification and achievement buttons

mellow ocean
#

It’s completely different

real spindle
#

I need a sintax example, plz

mellow ocean
#

I missed this - awesome!

fickle rock
#

crazy

real spindle
#

I try to put the new tags and it keeps breaking the same

earnest gate
ocean viper
#

The tags are pinned so you can check them

spiral monolith
#

With custom items can you set different destruction times tho

ocean viper
#

You can

#

You have to use the mincraft:digger item component

shrewd depot
#

Anyone want to help me out? I've tried 6 differen't IPs to join my preview server and nothing works

hard talon
#

google how to find your computers ip

#

where are you hosting the server?

shrewd depot
shrewd depot
#

my bad for double ping 😭

#

if this was on stable, i'd already be in the server

#

but the preview is being weird

hard talon
shrewd depot
#

yup

#

always do

hard talon
shrewd depot
#

how am I supposed to know what the app id is?

celest dome
#

I was testing out this line and it looks like the .addExperience() method gets stuck on the level cap of xp with negative parameters. Is this a bug?

#

Math.random()<0.5 ? player.addExperience(1000): player.addExperience(-1000);

celest dome
dreamy epoch
#

Is it true? Do vanilla tools work on custom blocks now???

atomic vector
#

Your asking about the tags?

earnest gate
#

Tags are pinned here ^^

dreamy epoch
worthy garnet
#

epic

real spindle
flat vortex
ocean viper
flat vortex
ocean viper
#

Every screen will eventually have an OreUI equivalent

olive plover
#

I can't wait for that to happen!!

#

Ore UI is just better

quiet sail
#

The old ui feels like an alpha version of what OreUi is meant to be

#

It just feels thrown together tbh

olive plover
#

Pretty much, yeah

thick carbon
olive plover
#

JSON UI is just hell

thick carbon
#

since this thing uses web stuff like html/react, this causes some people devices having performance issues or somehow overheating. which, something json-ui does not have and also pretty fast.

( this also applies to discord's mobile react native, it is still draining my battery like hell. )

quiet sail
#

I much prefer the preview ui over the current stable ui. It just feels more clean

olive plover
thick carbon
#

and I'm probably not gonna wait like maybe more than 2 years for that tbh

olive plover
#

I'd much rather learn React Facet, rather than JSON UI tbh

thick carbon
#

this thing is like, developed in 5 years now and still yet counting.

#

I'd rather not to have a UI that somehow overheats my phone.

olive plover
#

Microsoft Edge of all things uses React too

thick carbon
#

internet explorer still exists? lmao.

molten surge
molten surge
#

see this is why society is failing

atomic vector
molten surge
atomic vector
#

I need to learn

molten surge
#

all I want is a site to test the UI outside the game

atomic vector
#

But have script api mostly down

atomic vector
molten surge
#

i looked up to find one

#

one exists

atomic vector
#

I agree

#

Ohhh

molten surge
#

but it's outdatde and buggy

#

like

atomic vector
#

Awh dang

molten surge
#

i found this repo

thick carbon
molten surge
olive plover
molten surge
thick carbon
#

actually who still use MS edge that thing is terrible

olive plover
#

I don't use it

#

I use Brave

molten surge
#

old people

#

or, forgive me for this word

#

normies

thick carbon
#

the MS Edge UI is terrible at best though.

#

that's what i heard from most people who doesn't like edge

atomic vector
olive plover
olive plover
thick carbon
#

it's literally a windows product ofc it'll look like windows

molten surge
#

There's like

#

opne thing i have been wondering about oreui

#

It has a simple answer but it still kinda confuses me

#

also, I don't know where I saw this but I'm p sure I saw somewhere that @minecraft/server already has a 2.0.0-alpha in development

thick carbon
molten surge
#

damn...

#

can i ask if there's any major differences from the current apis

#

or is that confidential

shadow temple
#

Stick around and find out

flat vortex
molten surge
#

gonna have to go back to using items to make the ui

molten surge
#

using a chest then adding items to simulate a ui

sullen hatch
#

Could you show an example?

#

that sounds sick

molten surge
#

it looks like garbage but sure

#

nvm it didn't load

shadow temple
#

🥹 I just realized the new tags makes my custom component useless

molten surge
#

now all it does is disable silk touch

analog charm
#

Don't cry about it

#

Be happy

#

(:

shadow temple
#

🥹

sullen hatch
#

Can you explain to a no coder or should I not care about it

shadow temple
sullen hatch
#

Thats great

shadow temple
ocean viper
#

Hey Mojang, we’re probably gonna need an actual F3 screen if data keeps getting added to the debug info 👀

ocean viper
olive plover
ocean viper
#

Similar to how the paperdoll works

olive plover
#

That could work

sharp heath
sharp heath
smoky hearth
#

Yessss banners rendering in front of stuff finally getting fixed

river dust
#

It will get buried in chat lol

olive plover
#

W helper

shadow temple
#

That's not really pin worthy imo. Better to make a feedback post

#

Pins should be used for finding undocumented changes

river dust
#

Fair point

sharp heath
#

Well, it was kinda funny pin 🥹

olive plover
remote sphinx
#

you should make a feedback post

deletes feedback post

olive plover
#

So sad

shadow temple
shadow temple
olive plover
remote sphinx
#

yeah that's what i meant

shadow temple
remote sphinx
#

add on

#

minecraft bedrock edition reference

shadow temple
olive plover
shadow temple
#

Yeah, also the vanilla tags are buggy as most people have said, regardless it's a new era!

remote sphinx
shadow temple
#

worryEyes For me....used the pickaxe tag....but the shovel can also speed up the mining?

remote sphinx
#

that's... really weird..

#

and also, the tier tags seem to just do literally nothing apparently

shadow temple
#

Just another nitpick with the changelog...why is the component not in codeblocks

analog charm
#

Why would it be

#

All the others are

#

At least one had to be wrng

steep junco
#

so when are getting an actual release for 1.21.10 and 1.21.20?

#

will it all just be in an update for 1.21.30?

agile spruce
remote sphinx
#

they got combined but will release in a week or two as Majestik said

steep junco
#

no it's gonna be 1.21.40

#

and then 1.21.50

#

it will never end....

#

but no hopefully you're right

#

a few things that will handy in the update

#

mostly looking forward to the runjob function being in stable

remote sphinx
steep junco
#

that too

#

@remote sphinx

remote sphinx
#

@steep junco

remote sphinx
#

you was feeling free ig

steep junco
#

yes you said feel free to ping

#

I let the voices win

gentle ember
#

Did anyone post the block/item mining tags to #1072983602821861426?

#

They'd be great there.

earnest gate
#

No. I can do that if you'd like me to?