#Block texture stretching in game
1 messages · Page 1 of 1 (latest)
Make sure the geometry settings are correct. Can't be bigger than 30x30x30. Auto-set UV's.
The problem is on the geometry
Already made sure its in bounds
Ill check auto uvs
@boreal brook Same thing when I check auto set uvs
Can you send your geometry and texture please?
yep, 16x30x16
Change the texture size
You are using a 16x16 texture size when your texture is 16x30
Oh wow
I don’t know how I didn’t see that
I work mainly on coding and such, while I have someone make the models and textures. I guess because of that I never got to look into everything on blockbench
How your texture will look in-game is always here
See how it matches
Make sure you are using the updated geo
Ill check geo but it should be updated
Yep texture width 16
Height 30
Yep same thing
Try using 32x32 and make sure to be using a block model and not an entity model proje t
Yep I made sure of that lol
I’ll try 32
But if that works i’d be pretty confused lol
The project is an entity model project
What?
👆
That’s strange, I triple checked when I made it that it was a block project
And to confirm that it didn’t go over the height limit of 30 pixels
So what you’re saying is because apparently it is an entity project lol, I have to switch it over, and it should work fine?
or still make it 32x32?
Still
got it
I’ll let you know what happens in a bit, gotta eat lunch, thank you so much for the help
Bon apetite
@boreal brook Sorry for the lateness
For me it’s always been a block bedrock model
and I tried 32 x 32
didn’t work
Can you show how the texture looks in blockbench? This?
That looks correct to me. However, I expected you to modify the texture so it is 32x32, too
I did that, it didn’t work
So I reverted it
and it still didn’t work on my reverting it lol
Huh, I am not sure then, sorry. I have never had such problem on my end. The issue must be on the geometry for sure, though.
Alright, i’ll have to test it out more, thanks for trying
Make a 32x32 texture file and put your texture in the bottom left
Just use my model
Yeah
Couldn't you make the top and bottom seperate textures/bones and assign material instances to them?
You could but this is simpler
It's all on one texture and model
My OCD hates that they chose 30x30 as the limit instead of 32x32
I think they're were probably tears and such that occurred when using models bigger than 32x32, so they had to lower it a bit
I dont think the block models were ever meant to be that big, rather it was an accident
im not sure though
I've never really seen issues with block models before the limit
Same here, maybe they saw something, or just didnt want us passing it for some reason
I don't know, a lot of decisions they have made never made sense to me
but what do I know
Nice
But for example with scripting
Instead of all my blocks requiring events, I just write the event name for my crops in the block, and have the script be the one main
If your still here though, I need help with one other issue relating to this same block
I personally prefer the old way as it was simpler to work with
Yeah?
Simpiler, but less performant
So for some reason, my block is invisible for the first 3 stage of its crop phases
Did you double check you have the right paths for the textures?
texres\blcks\crn_one
Yes I did
I checked all of them
zero errors
I think Gravel tried them out earlier, I dont know
I only tried 6 and 7
Check your terrain texture and blocks file
ive checked 10 times now
it seems the texture go the opposite ways since I never updated the other textures other than 7
yeah
But still
Even before this whole thing
They still did that
try fixing the textures first then check again
Alright
even if it's still broken a correct file may show the issue better
Already at the last one lol
was doing it ever since you said they needed to be 32x
Should be right
ok
Now it works
I really dont get this
Your a magician or something lol
They are doing great, thanks again for them
Of course, its been a while
I luckily was able to save them from post hcf rot
I see you every once and a while lol
Yeah, thankfully alot of it was entity stuff
Yeah, it was just replicating the events into a script
I cant beleive its held up for this long lmao
I'm constantly on maintenance for the addon, I'm working on a new version entirely for post HCF that should be way more stable and feature rich
I saved most of the pre hcf features thank god
Thats good lol
Thankfully for me I keep never releasing stuff
So I just keep updating as I develop everything
Lol
But finally it will be ready to release in hopefully a couple of weeks
Also I'll send you some pictures of what I've been working on
Nice, though we should take this to dms now, leave the post otherwise a mod will yell at us lol
That is literally what I told you 😅
lol anyway, ya'll fixed it?
I thought you meant on the actual geo in blockbench altar the size to 32x32
Not the actual texture
Yes indeed
I thought this was clear enough 😔
We can check that
Last time you connected to Minecraft?
Glad to hear is fixed
It was, I definitley did not read it that way for some reason lmao
same here
Well I use minecraft but I haven't done anything with blocks in forever lol
Would you like to create a project with 1000 blocks so you get back successfully
I’ll do the Python script for you 👍
I think the coconut I had him create a while back is what killed his block spirit lol
Blocks are awesome
wel
Specifically the coconut
was the awesomest block ever
It had so many permutations it was horrifying
Showcase?
Let me try to find it
This block will always be in my heart, it was my first animated block https://discord.com/channels/523663022053392405/1103295128782766142
Unfortunatley I dont have it in my files, Ill check me and gravels dms
lemme check it out rq
Ok how is that possible
lol
HA
I FOUND IT
I wrote a wiki page about avoiding reaching the limit, which is vital
I mean,video or something
That doesn't has as many permutations as you probably think lol
I would check again
here ill explain it
It has 1 perm checking for it being on a block face, then another 4 checking for facing down up north south east west. repeating 6 times for each, making it 30 perms
But, there was another which checked if it was placed for some reason, I forgot why
Oh yeah, on top of thoose, each perm had a transformation rotation, translation, and also a selection box and collision box
3090 year coconut
it was absolutley insane, but it worked so well
Ooo you know what would be cool, turning any mob into a trophy like on java
I wonder if thats possible somehow
It is
But for any mob
Even add-on mobs
you would have to get the model and texture of an entity, and place it onto the block
Would be a cool scripting feature to edit block models and items
But only one at a time
If every add-on creator followed the basic naming rules, it would be simple to a scale.
might you explain further? 😂
For example, include the mob family in their mob files to track the entity. The trophies would also be just simple heads. Textures saved in the same folder, that's it
But is just impossible because we are all different.