#Block texture stretching in game

1 messages · Page 1 of 1 (latest)

austere forge
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Image & Title explain the issue. I've tried to fix it, but I've failed

boreal brook
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Make sure the geometry settings are correct. Can't be bigger than 30x30x30. Auto-set UV's.

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The problem is on the geometry

austere forge
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Ill check auto uvs

austere forge
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@boreal brook Same thing when I check auto set uvs

boreal brook
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Can you send your geometry and texture please?

austere forge
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yes

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Also the texture does not match the game

boreal brook
austere forge
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yep, 16x30x16

boreal brook
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See how this is incorrect

austere forge
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I noticed that, but thought it was fine

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Oh I see it now

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Box uv?

boreal brook
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Change the texture size

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You are using a 16x16 texture size when your texture is 16x30

austere forge
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Oh wow

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I don’t know how I didn’t see that

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I work mainly on coding and such, while I have someone make the models and textures. I guess because of that I never got to look into everything on blockbench

boreal brook
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See how it matches

austere forge
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yeah

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Well unfortunately it still is not working though

boreal brook
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Make sure you are using the updated geo

austere forge
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Ill check geo but it should be updated

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Yep texture width 16

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Height 30

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Yep same thing

boreal brook
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Try using 32x32 and make sure to be using a block model and not an entity model proje t

austere forge
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Yep I made sure of that lol

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I’ll try 32

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But if that works i’d be pretty confused lol

boreal brook
austere forge
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What?

boreal brook
austere forge
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That’s strange, I triple checked when I made it that it was a block project

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And to confirm that it didn’t go over the height limit of 30 pixels

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So what you’re saying is because apparently it is an entity project lol, I have to switch it over, and it should work fine?

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or still make it 32x32?

boreal brook
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Still

austere forge
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got it

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I’ll let you know what happens in a bit, gotta eat lunch, thank you so much for the help

boreal brook
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Bon apetite

austere forge
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@boreal brook Sorry for the lateness

For me it’s always been a block bedrock model

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and I tried 32 x 32

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didn’t work

boreal brook
austere forge
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Oh it looked perfect but smaller

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i’ll show

boreal brook
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That looks correct to me. However, I expected you to modify the texture so it is 32x32, too

austere forge
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I did that, it didn’t work

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So I reverted it

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and it still didn’t work on my reverting it lol

boreal brook
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Huh, I am not sure then, sorry. I have never had such problem on my end. The issue must be on the geometry for sure, though.

austere forge
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Alright, i’ll have to test it out more, thanks for trying

craggy pollen
austere forge
craggy pollen
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Just use my model

austere forge
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alright Ill check it out

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Nubbles to the rescue lol

craggy pollen
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And make the texture 32x not 16x30

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Like this

austere forge
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Ah so make the texture 32x32 but dont acctually have it as so

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I get it

craggy pollen
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Yeah

dire jolt
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Couldn't you make the top and bottom seperate textures/bones and assign material instances to them?

craggy pollen
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You could but this is simpler

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It's all on one texture and model

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My OCD hates that they chose 30x30 as the limit instead of 32x32

austere forge
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I think they're were probably tears and such that occurred when using models bigger than 32x32, so they had to lower it a bit

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I dont think the block models were ever meant to be that big, rather it was an accident

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im not sure though

craggy pollen
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I've never really seen issues with block models before the limit

austere forge
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Same here, maybe they saw something, or just didnt want us passing it for some reason

craggy pollen
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I don't know, a lot of decisions they have made never made sense to me

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but what do I know

austere forge
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Scripting I have to say was a good one

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Also it indeed works perfectly

craggy pollen
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Nice

austere forge
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But for example with scripting

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Instead of all my blocks requiring events, I just write the event name for my crops in the block, and have the script be the one main

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If your still here though, I need help with one other issue relating to this same block

craggy pollen
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I personally prefer the old way as it was simpler to work with

austere forge
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Simpiler, but less performant

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So for some reason, my block is invisible for the first 3 stage of its crop phases

craggy pollen
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Did you double check you have the right paths for the textures?

dire jolt
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texres\blcks\crn_one

austere forge
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Yes I did

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I checked all of them

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zero errors

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I think Gravel tried them out earlier, I dont know

dire jolt
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I only tried 6 and 7

craggy pollen
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Check your terrain texture and blocks file

austere forge
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ive checked 10 times now

craggy pollen
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Lemme go inside and check on my computer

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all texture files need to be 32x

austere forge
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it seems the texture go the opposite ways since I never updated the other textures other than 7

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yeah

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But still

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Even before this whole thing

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They still did that

craggy pollen
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try fixing the textures first then check again

austere forge
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Alright

craggy pollen
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even if it's still broken a correct file may show the issue better

austere forge
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Already at the last one lol

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was doing it ever since you said they needed to be 32x

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Should be right

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ok

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Now it works

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I really dont get this

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Your a magician or something lol

craggy pollen
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lol

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I know the jank involved in block models

austere forge
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That reminds me

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how are the chairs treating you lol

craggy pollen
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They are doing great, thanks again for them

austere forge
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Of course, its been a while

craggy pollen
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I luckily was able to save them from post hcf rot

austere forge
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I see you every once and a while lol

austere forge
craggy pollen
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Yeah, it was just replicating the events into a script

austere forge
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Yeah thats awesome

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and now one event for all of them technically

craggy pollen
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Yup

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I use it with the metal benches

austere forge
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I cant beleive its held up for this long lmao

craggy pollen
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I'm constantly on maintenance for the addon, I'm working on a new version entirely for post HCF that should be way more stable and feature rich

austere forge
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Still working on wastelanders?

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sick

craggy pollen
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I saved most of the pre hcf features thank god

austere forge
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Thats good lol

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Thankfully for me I keep never releasing stuff

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So I just keep updating as I develop everything

craggy pollen
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Lol

austere forge
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But finally it will be ready to release in hopefully a couple of weeks

craggy pollen
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Also I'll send you some pictures of what I've been working on

austere forge
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Nice, though we should take this to dms now, leave the post otherwise a mod will yell at us lol

boreal brook
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lol anyway, ya'll fixed it?

austere forge
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Not the actual texture

austere forge
dire jolt
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Woah

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Maybe I've been out of the game too long

boreal brook
boreal brook
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Last time you connected to Minecraft?

boreal brook
austere forge
austere forge
dire jolt
austere forge
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I think its time to see you come back

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Coconut v2

boreal brook
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Would you like to create a project with 1000 blocks so you get back successfully

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I’ll do the Python script for you 👍

austere forge
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I think the coconut I had him create a while back is what killed his block spirit lol

boreal brook
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Blocks are awesome

austere forge
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wel

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Specifically the coconut

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was the awesomest block ever

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It had so many permutations it was horrifying

boreal brook
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Showcase?

austere forge
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Let me try to find it

boreal brook
austere forge
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Unfortunatley I dont have it in my files, Ill check me and gravels dms

austere forge
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Ok how is that possible

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lol

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HA

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I FOUND IT

boreal brook
boreal brook
austere forge
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Dont have one sadly, thats all I have of it, its been a while

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like over a year

boreal brook
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That doesn't has as many permutations as you probably think lol

austere forge
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I would check again

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here ill explain it

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It has 1 perm checking for it being on a block face, then another 4 checking for facing down up north south east west. repeating 6 times for each, making it 30 perms

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But, there was another which checked if it was placed for some reason, I forgot why

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Oh yeah, on top of thoose, each perm had a transformation rotation, translation, and also a selection box and collision box

boreal brook
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3090 year coconut

austere forge
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it was absolutley insane, but it worked so well

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Ooo you know what would be cool, turning any mob into a trophy like on java

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I wonder if thats possible somehow

boreal brook
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It is

austere forge
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But for any mob

austere forge
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you would have to get the model and texture of an entity, and place it onto the block

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Would be a cool scripting feature to edit block models and items

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But only one at a time

boreal brook
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If every add-on creator followed the basic naming rules, it would be simple to a scale.

austere forge
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might you explain further? 😂

boreal brook
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For example, include the mob family in their mob files to track the entity. The trophies would also be just simple heads. Textures saved in the same folder, that's it

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But is just impossible because we are all different.

austere forge
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Yes but how would you add it to the block as your playing the game

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doesnt make sense to me

boreal brook
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Ah right...

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my python head is taking over, sorry

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Been working for 9 hours

austere forge
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all good lol

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It honestly would be too hard though

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Check if it has the family mob, and if it is not inanimate. If thoose are true, replace texture and model to the one specified

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That would be a nice script lol