#Block variation error

1 messages · Page 1 of 1 (latest)

charred abyss
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For some reason the block variation is not working and it always show the 0.png texture

    "resource_pack_name": "vanilla",
    "texture_name": "atlas.terrain",
    "padding": 8,
    "num_mip_levels": 4,
    "texture_data": {
        "bruce_p":{
        "textures":{
            "variations":[
                {"path":"textures/blocks/bruce_p/0"},
                {"path":"textures/blocks/bruce_p/1"},
                {"path":"textures/blocks/bruce_p/2"},
                {"path":"textures/blocks/bruce_p/3"},
                {"path":"textures/blocks/bruce_p/4"},
                {"path":"textures/blocks/bruce_p/5"},
                {"path":"textures/blocks/bruce_p/6"}
                ]
            }
        }
    }
}```
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to add context the textures are 64x64

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and the block is meant to be a paitning so dimensions are 16x16x1

olive estuary
#

Your block has a custom geometry?

charred abyss
olive estuary
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Texture variants cannot be used with custom geometries. You have to do your own randomizer with scripting

charred abyss
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Oh ok thanks for help

brisk finch