#proximity sensor.
1 messages · Page 1 of 1 (latest)
its Molang
put that code as a molang, the return of v.sensor_contacto will be true or false
and yes, you can use it in an animation controller
by the way, query.target and q.self are removed
so this will not work
It is a molang that, based on a minimum distance variable, activates the state of another variable to know that the entities are in contact. Although I can't give the way I implemented the functionality to the game. Be creative.
:3 The operation is simple, when two entities approach each other a variable changes and things happen. Currently I can make my entity follow any other thanks to it.
UwU By activating a background animation you have the ability to manipulate entity events and modify component properties and groups.
It works correctly for me in the latest beta.
No. We only have incomplete documentation.
no, literally are deprecated
there is no exp molang anymore
its more recommended to use js for this and then use entity properties
...And now what is the alternative to do the same functionality?
Ah, then you are a liar. Just a Javascript fanatic.
no, they are deprecated by mojang!
exp molang button doesnt exist anymore!
Mojang beats me. Joke.
🤌
Where does it say that it is no longer approved?
1.20.70/71 changelog I think
yes, its in 1.20.70/71
its easy to do it in js, its literally the same thing but with other names
You're right.
It is actually programmed in Javascript. But I want to squeeze out the native functionalities.
Take down the post in a while.
Hi, does anyone here know how to make a rideable entity make the player automatically climb onto it when approaching the player within a certain distance, something like what happens with ships and normal entities?
de casualidad tu hablas español? xd
si
xd
oye tu no sabes como hacer esto? @hollow hedge
usa el comando /ride o scripting