#proximity sensor.

1 messages · Page 1 of 1 (latest)

feral cape
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is it script api?

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or animation controller?

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what is this?

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like a skulk sensor?

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but how to use it?

hollow hedge
hollow hedge
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and yes, you can use it in an animation controller

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by the way, query.target and q.self are removed

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so this will not work

prime pilot
# feral cape what is this?

It is a molang that, based on a minimum distance variable, activates the state of another variable to know that the entities are in contact. Although I can't give the way I implemented the functionality to the game. Be creative.

prime pilot
# feral cape but how to use it?

:3 The operation is simple, when two entities approach each other a variable changes and things happen. Currently I can make my entity follow any other thanks to it.

prime pilot
prime pilot
prime pilot
hollow hedge
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there is no exp molang anymore

hollow hedge
prime pilot
prime pilot
hollow hedge
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exp molang button doesnt exist anymore!

prime pilot
hollow hedge
prime pilot
hollow hedge
hollow hedge
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its easy to do it in js, its literally the same thing but with other names

prime pilot
prime pilot
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Take down the post in a while.

storm ermine
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Hi, does anyone here know how to make a rideable entity make the player automatically climb onto it when approaching the player within a certain distance, something like what happens with ships and normal entities?

storm ermine
hollow hedge
storm ermine
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xd

storm ermine
hollow hedge