#Invisible Creature Animation Controllers

1 messages · Page 1 of 1 (latest)

limber flower
#

When I add "animation_controllers" the entity disappears completely, could anyone help me? NOTE: ignore the robot

zenith vector
# limber flower When I add "animation_controllers" the entity disappears completely, could anyon...

Try adding animation controllers to animations and triggering it in scripts

{
  "format_version": "1.10.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "sample:chester",
      "materials": {
        "default": "entity_alphatest"
      },
      "textures": {
        "default": "textures/entity/chester"
      },
      "geometry": {
        "default": "geometry.chester"
      },
      "render_controllers": [
        "controller.render.default"
      ],
      "spawn_egg": {
        "base_color": "#db8b00",
        "overlay_color": "#b86119"
      },
      "animations": {
        "drive": "animation.chester.new",
        "chester_sitting": "animation.chester.sitting",
        "chester_leg_default": "animation.chester.default_leg",
        "chester_sitting_controller": "controller.animation.chester.sitting"
      },
      "scripts": {
        "animate": [
          {
            "drive": "query.modified_move_speed"
          },
          "chester_sitting_controller"
        ]
      }
    }
  }
}
#

Also the min_engine_version in manifest.json is very old, use your current version

limber flower
zenith vector
limber flower
#

This worked, thank you very much