#Invisible Creature Animation Controllers
1 messages · Page 1 of 1 (latest)
Try adding animation controllers to animations and triggering it in scripts
{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "sample:chester",
"materials": {
"default": "entity_alphatest"
},
"textures": {
"default": "textures/entity/chester"
},
"geometry": {
"default": "geometry.chester"
},
"render_controllers": [
"controller.render.default"
],
"spawn_egg": {
"base_color": "#db8b00",
"overlay_color": "#b86119"
},
"animations": {
"drive": "animation.chester.new",
"chester_sitting": "animation.chester.sitting",
"chester_leg_default": "animation.chester.default_leg",
"chester_sitting_controller": "controller.animation.chester.sitting"
},
"scripts": {
"animate": [
{
"drive": "query.modified_move_speed"
},
"chester_sitting_controller"
]
}
}
}
}
Also the min_engine_version in manifest.json is very old, use your current version
Thank you very much. Could you tell me how I would know what my current version is? I only copy versions of other json files
if your game version is 1.21.0 use [1, 21, 0]
This worked, thank you very much