#Deeper Oceans
1 messages · Page 1 of 1 (latest)
How?
the only way to do it is by reworking the entirety of world generation
the biome files dont change world generation
i mean i guess you could lower oceans and then sample and lerp
apply that structure in only oceans
then do a second pass for lerping oceans and beaches
its just a proof of concept
molang isnt super slow so you can get away with decent noise
personally i like the look of warped fbm for oceans and then a basic gradient for the transition
about 4-5 octaves
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