world.beforeEvents.playerBreakBlock.subscribe((event) => {
const p = event.player;
const b = event.block;
let container = p.getComponent(EntityComponentTypes.Inventory).container;
let heldItem = inventory.getItem(p.selectedSlot);
let lore = heldItem.getLore();
if (lore[0].includes("§r§l§4Wand")) {
system.run(() => {
world.sendMessage(${b.x} ${b.y} ${b.z});
})
event.cancel = true;
} else {
return;
};
}
);