#Humaniod Animations

1 messages · Page 1 of 1 (latest)

sleek lake
#

I'm trying to make a larg humanoid figure, to make it I used a player model and scaled it up. Everything is working in game but I don't know how to import the animations correctly into blockbench so i can edit them, the main animations I want to use is player attacking and player walking.

sleek lake
#

I've played around with it a lot but still cant get it to work...

sleek lake
#

I tried this but it just dont show up in-game

#

Rp code:{
"format_version": "1.20.80",
"minecraft:client_entity": {
"description": {
"identifier": "koh:angry_bodger",
"materials": {
"default": "entity_alphatest"
},
"textures": {
"default": "textures/entity/angry_bodger"
},
"geometry": {
"default": "geometry.angry_bodger"
},
"animations": {
"look_at_target": "animation.common.look_at_target",
"idle": "animation.angry_bodger.idle",
"controller": "controller.animation.bodger",
"attack_positions": "animation.player.attack.positions",
"attack_rotations": "animation.player.attack.rotations"
},
"render_controllers": [
"controller.render.angry_bodger"
],
"scripts": {
"animate": [
"look_at_target",
"idle",
"controller"
]
},
"spawn_egg": {
"texture": "koh_angry_bodger_egg",
"texture_index": 0
},
"enable_attachables": true
}
}

#

Animation controller code:{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.bodger": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{
"attacking": "variable.attack_time > 0.0"
}
]
},
"attacking": {
"animations": [
"attack.positions",
"attack.rotations"
],
"transitions": [
{
"default": "query.any_animation_finished"
}
]
}
}
}
}
}

sleek lake
#

Any help is appreciated

sleek lake
#

Hello?

alpine pulsar
#

@sleek lake you could make it to have vanilla humanoid animations

#

itll work

sleek lake
#

The code above is using the vanilla animations.

sleek lake
#

I added the animations into my pack just in case the vanilla ones weren't working and still no luck.

sleek lake
#

Can I have some help, I'm really stuck

analog cloak
#

use humanoid animations, not players

sleek lake
#

Wdym

left grove
#

This Video Covers Humanoid Animations, i think it is around the 10min mark somewhere 😅