#help
1 messages · Page 1 of 1 (latest)
For that, you'd need to use world.afterEvents.playerSpawn. Something like js world.afterEvents.playerSpawn.subscribe((event)=>{ let player=event.player; player.teleport({x: 0, y:-59, z: 0}); });
maybe im dumb but cant you just put ? /setworldspawn 0 -59 0