#Detecting player's aim rotation?

1 messages · Page 1 of 1 (latest)

frail roost
#

im trying to make animation that rotates(unlocks) player's body and head rotation or swap to different player model (for separate animations) only when the player moves their aim physically (not the head) and go back to normal state when the player moves or attacks
what molang should i use?

pearl minnow
#

try q.target_y_rotation or q.head_y_rotation

frail roost
pliant nova
#

i need something like this but for mobs

pearl minnow
pearl minnow
frail roost
#

def gonna emit smoke on my brain