#Ability/skill combo
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damage sensor then cancel damage
ok, i'll try it
Do you use a resource pack?
yes
i was tried to use damage sensor and then cancel damage but it's didn't work
I use AfterEventsEntityHurt so, if the entity is not hit then the left click can't be detected
Use sound.json
That .json defines what sounds play for certain mob events.
"events": {
"ambient": "mob.zombie.say",
"death": "mob.zombie.death",
"hurt": "mob.zombie.hurt",
"step": {
"pitch": 1,
"sound": "mob.zombie.step",
"volume": 0.45
}
},
"pitch": [
0.8,
1.2
],
"volume": 1
}
dude this is so cool ๐ญ๐
Reminds me of wynncraft in a way