#overlay, custom block and kp found footage 1 map
1 messages · Page 1 of 1 (latest)
I’d love to see this with deferred or RTX
There's some places to improve for example now you got a bunch of horizontal black lines but I think you could make it more believable. But really I think it's good enough for now
This is neither one nor the other
Deferred would probably be nice rtx is underwhelming it makes everything pretty bright
Brtx Looks better than regular rtx
Deferred doesnt support most of materials it will just look like a buggy mess while RTX oftentimes looks too dark
this is a nether biome and the particular biome the fog gets brighter with vanilla rtx
idk about other packs though
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some notable scenes from found footage referenced in the map
are the black lines animated?
Nah might be easy to make the pumpkinblur a flipbook though idk
i wouldn’t do flip book
i’d just have an animation on 1 image going up and down constantly
Ill test it out
I have a question
Will you use json ui?
Or is it an entity
it's using pumpkinblur but hopefully it will be part of the ui eventually. Have no experience with adding ui though so not anytime soon
also is brtx better rtx? why do i need to run a powershell command to install it?
Because brtx is a modified rtx
Minecraft does not support custom shaders
You can learn more about it in discord minecraft rtx
can i message you?
Yes
I have a question
If it is pumpkinblur
How did you make the edges black?
put a single line of black pixels on the left and right side
or whatever color you want im guessing
^
Thanks
lemme see it
very nice
brtx on
😍
Its glitchy with shaders idk why but it gets scaled with fov so it doesnt look right
Shot
Can you send the map to dm?
I want to take screenshots with deferred render
fov 60 should normalize it
but looks like yours is already lower
yeah, I'm at 50 just cause it makes the map look more accurate
its weird cause lowering the fov makes the pumpkinblur scale up
is the pumpkinblur just a texture if front of the characters face?
I have an idea but idk if it works, can't you put the cameraoverlay infront of the head inside the player.geo and activate it based on queries, lets say if the player wears an iron helmet?
Need to look into the molang
Well, or scripts
Molang is ez
You could just do q is alive if you want it always active
Or just not put a query lmao
Yeah depends on your use-case