#Dynamic Map Demo

1 messages · Page 1 of 1 (latest)

azure forum
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Hey everyone!
I've been working on this addon for the past couple of months. After seeing SenyuGamer's post about their map the other day, I thought I'd share mine!

For context, I'm working on a parties and claims addon, similar to OPAC for Java. The world map here is used to claim chunks for your party.

I intend to release the source code for the dynamic maps publicly once I've finished it - if you have any questions in the meantime, feel free to ask 😄

sacred kelp
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maybe if u remove the grids

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looks better

ocean rover
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grids are important for understanding chunk positions, he could make an option for it but it looks fine like this

sacred kelp
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will look better

prime epoch
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It looks incredible

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How did you go about rendering the blocks? For me it was a headache

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ocean rover
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lmao

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amber mica
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sick saddle
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ive been needing something like this for years

half palm
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When releasing? @azure forum

narrow zephyr
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Each pixel damn

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versed narwhal
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It looks really cool, gg!

half palm
half palm
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Btw is it gonna work for mobile or only windows! @azure forum

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hearty hamlet
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Hello friend @azure forum , could you tell me how you managed to optimize so many pixels in json ui?

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# weak wedge How does this work?

Each pixel on the map is a single JSON UI image element. I use raycasts to create a heightmap of the terrain, and then send this data to the JSON UI form

azure forum
# sacred kelp is not that laggy?

I've done various performance tweaks to make sure it runs as quickly as possible - one of them being caching the heightmaps. It takes about ~10 seconds to load the UI in a new area, and ~3 seconds to load the map for already cached chunks

weak wedge
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And does that mean you've hardcoded all the colors?

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