#How do i set the attack_animation_tick variable for an attack animation
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How do i set the attack_animation_tick variable for an attack animation
and there's nothing setting it in the iron golem entity files pre animation scripts
I think it might be the runtime identifier
I was making a hostile fish earlier and found a bunch of variables that were unique to the cod runtime identifier.
Also found that with cod with variable.attack_time variable doesn't exist like it does for other entities
Make sense, fish don't attack