#How do i set the attack_animation_tick variable for an attack animation

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fathom latch
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would it be better to just use delayed attack and use a one time animation? it seems that variable is set some other way not including the component as im using the same attack component as the iron golems as well in hopes that might set the variable

fathom latch
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How do i set the attack_animation_tick variable for an attack animation

fathom latch
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and there's nothing setting it in the iron golem entity files pre animation scripts

tough bloom
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I think it might be the runtime identifier

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I was making a hostile fish earlier and found a bunch of variables that were unique to the cod runtime identifier.

Also found that with cod with variable.attack_time variable doesn't exist like it does for other entities