const defaultTier = 0;
const tierScoreboard = "armor_tier"
const tiers = {
"leather": 1,
"chainmail": 2,
"iron": 3,
"golden": 4,
"diamond": 5,
"netherite": 6
}
const scoreboards = {}; // used for caching objective instances
system.runInterval(() => {
for (const player of world.getAllPlayers()) {
const inv = player.getComponent("inventory")
const eq = player.getComponent("equippable")
const equippables = Object.values(EquipmentSlot).map(i => eq.getEquipmentSlot(i));
let tier = defaultTier;
const items = new Array(36).fill(0).map((_, i) => inv.container.getSlot(i))
for (const item of [...equippables, ...items]) {
if (!item) continue;
const score = tiers[item.getTags().find(i => i.endsWith("tier"))?.split(/_|:/g)[1]]
if (score > tier) tier = score;
}
if (player.lastArmorTier === tier) continue;
player.lastArmorTier = tier;
(scoreboards[tierScoreboard] ??= world.scoreboard.getObjective(tierScoreboard)).setScore(player, tier);
}
}, 20)```
#how would i fix this
1 messages · Page 1 of 1 (latest)
What line 25?
I fixed it de