how do i fix this
system.runInterval(() => {
for (const player of world.getPlayers()) {
const playerEq = player.getComponent('equippable');
const headEquipment = playerEq.getEquipment(EquipmentSlot.Head);
if (!headEquipment || headEquipment.type.id !== 'btm:night_helmet') continue;
const durabilityComponent = headEquipment.getComponent('durability');
durabilityComponent.damage += 1;
playerEq.setEquipment(EquipmentSlot.Head, headEquipment);
if (durabilityComponent === 0) {
playerEq.setEquipment(EquipmentSlot.Head);
}
}
}, 1);