#setting a permutation results in weird error
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ive tried block.Resolve as well and it shows a slightly different error but ultimately doesnt give any more imformation than just failed to set property
what's your block definition look like? do you have a property defined called "detector:inputBlockType" with a bunch of string values?
you can only set block states to values you have listed in your block definition, so if you're trying to use it to store arbitrary data, that will not work
Wdym by property? A component? A permutation?
Nvm
Is there a way to store information on blocks without using property
not directly on the block, no
there's probably some other way to do what you're trying to do, depending on what it is
trying to make a block detect if what in front of it is a certain one, of the users choice.
but If I cant store that directly on the block I dont really know how else I would do that
you can probably store that on a world dynamic property with the key being the block location
yes but if the block is moved in a way that isnt detectable (enderman pickup for one) wouldnt that be a problem?